Releases: timmybo5/simple-weapon-base
Releases · timmybo5/simple-weapon-base
v1.0.8a
v1.0.8
Fixed:
- Firstperson/thirdperson bugs
- Sniper scoping (broke by s&box update)
Improved:
- CSS weapon texture quality
- Relocated weapon models into correct folder
New:
- Crosshair restyle
- Bullet cocking
- Empty reload animation support
- CanDrop property to prevent dropping weapons with a keybind
v1.0.7
Fixed:
- Sniper scope bug ( sprinting & scoping alternation )
- Sniper spread bug ( spread could get increased tremendously )
- Shotgun getting stuck in reload
New:
- Complete animation system overhaul @buu342
- Better procedural animations
- More efficient
- Easier to modify/maintain
- Dynamic crosshair
- Hitmarkers
- Variable spread
- New weapon MAC-10
1.0.6
Fixed:
- RPC error message when shooting
- several minor bugs
- minor refactoring to improve base logic and consistency
Removed:
- RTScope functionality due to SceneCapture removal (temporary)
- Tint color from inventory icons
New:
- ScreenUtil class for actions like shaking the screen at a world position
- Entitybase now uses the newly added GravityEnabled
- Grenade particles by @ImWill0w0
1.0.5
Fixed:
- Client side weapon models spawning at 0,0,0
- Weird weapon rotations when looking up/down while sprinting
- no more active bugs :D
Improved:
- Entity base
- Set custom spawn angles
- Physics for entities that use no gravity
- Explosion entities now accept a list of explosion sounds that will be picked randomly
New:
- Rocket entity
- RPG-7 weapon
- BlastUtil helper class to handle explosions and screenshake
- Different deploy animation can now be set for when the ammo clip is empty
- Some default particles and sounds
- Started refactoring css weapons in the proper weapons directory
1.0.4
v1.0.3
v1.0.2
Fixed:
- Several minor bugs
Improved:
- All animations are now framerate independent
- Base no longer depends on sandbox weapon base
- Code cleanup and refactoring
New:
- Sniper weapon base
- Default lens and scope textures that can be used for snipers based weapons
- CSS AWP weapon
- Procedural movement animations
- Procedural weapon sway