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Releases: timmybo5/simple-weapon-base

v1.0.8a

25 Sep 13:01
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Hotfix:

  • Sbox component update compatibility

v1.0.8

20 Sep 17:53
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Fixed:

  • Firstperson/thirdperson bugs
  • Sniper scoping (broke by s&box update)

Improved:

  • CSS weapon texture quality
  • Relocated weapon models into correct folder

New:

  • Crosshair restyle
  • Bullet cocking
  • Empty reload animation support
  • CanDrop property to prevent dropping weapons with a keybind

v1.0.7

24 Aug 13:42
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Fixed:

  • Sniper scope bug ( sprinting & scoping alternation )
  • Sniper spread bug ( spread could get increased tremendously )
  • Shotgun getting stuck in reload

New:

  • Complete animation system overhaul @buu342
    • Better procedural animations
    • More efficient
    • Easier to modify/maintain
  • Dynamic crosshair
  • Hitmarkers
  • Variable spread
  • New weapon MAC-10

1.0.6

12 Jul 23:46
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Fixed:

  • RPC error message when shooting
  • several minor bugs
  • minor refactoring to improve base logic and consistency

Removed:

  • RTScope functionality due to SceneCapture removal (temporary)
  • Tint color from inventory icons

New:

  • ScreenUtil class for actions like shaking the screen at a world position
  • Entitybase now uses the newly added GravityEnabled
  • Grenade particles by @ImWill0w0

1.0.5

26 Jun 13:54
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Fixed:

  • Client side weapon models spawning at 0,0,0
  • Weird weapon rotations when looking up/down while sprinting
  • no more active bugs :D

Improved:

  • Entity base
    • Set custom spawn angles
    • Physics for entities that use no gravity
    • Explosion entities now accept a list of explosion sounds that will be picked randomly

New:

  • Rocket entity
  • RPG-7 weapon
  • BlastUtil helper class to handle explosions and screenshake
  • Different deploy animation can now be set for when the ammo clip is empty
  • Some default particles and sounds
  • Started refactoring css weapons in the proper weapons directory

1.0.4

20 Jun 14:01
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Fixed:

  • Buggy semi-fire
  • Headshots now double the damage

New:

  • Entity base ( grenade, arrows, ... )
  • CSS HE Grenade
  • Delayed fire support ( charging weapons )

v1.0.3

13 Jun 16:33
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New:

  • Weapon icon support
  • CSS weapon icons
  • Sniper zoom sound support

v1.0.2

12 Jun 17:55
e3381ad
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Fixed:

  • Several minor bugs

Improved:

  • All animations are now framerate independent
  • Base no longer depends on sandbox weapon base
  • Code cleanup and refactoring

New:

  • Sniper weapon base
  • Default lens and scope textures that can be used for snipers based weapons
  • CSS AWP weapon
  • Procedural movement animations
  • Procedural weapon sway

v1.0.1

07 Jun 17:24
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Fixed:

  • Multiplayer null reference error
  • CSS world models having strange multiplayer offsets

Improved:

  • Weapon shoot sound distance

New:

  • Added empty clip sounds for each common weapon type

v1.0.0

05 Jun 15:39
499aff9
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Initial release.