Releases: tkpmonke/Ignition
Alpha v0.1.2.1
small little patch that (hopefully) adds more to the hub
Alpha v0.1.2
Big update, engine is almost ready for games! Albeit simple games.
General Change Log
- Objects can now be disabled
- Skyboxes
- now on the AUR
- Input Library
- Lua Scripting with LuaBridge
- Updated README to plug the discord server
- Github Actions for automatically building the engine
- Texture Debugger
- Models And Textures Can Be Set In Editor
- Building Games using Button On Menubar
- Better Debug Functions
- Time And Date In Top Right (no clue why i did this)
- More Functions Ported To Windows
- Edit Files by Clicking On Them In File Explorer
- Add Component Button (finally)
Bug Fixes
- Fixed All Objects Having ID 0 when loaded in
- Updated CreateObject Function To Have Better ID System
- Fixed Square Being On Wrong Plane
- More Constistant Naming With Textures
- More Stuff I don't feel like listing
Full Changelog: v0.1.1.1-alpha...v0.2.0-alpha
Alpha v0.1.1.1 (source only)
Small Patch to fix a bug with arch linux's aur
Alpha v0.1.1
Welcome to the second release of ignition+implosion :D
This is a pretty big release so im probably going to miss some things added but ill try my best :D
- File Explorer
- Compute Shaders
- Post Processing Effects (more will be added in future releases)
- Enhanced Debug Menu
- Ignition is now a static library
- Scene is now a window
- Hub to manage projects
- Selection of objects with mouse
- Asset Loader (still wip)
- Project Saving
- Website (still wip)
- Model Loader (api only atm)
- Improved Grid
For the full list of commits, visit the comparison page
This release was supposed to be much bigger, but i want to upload implosion to the Arch Linux AUR server and wanted an up-to-date release on there :D
Also, Hub installer might not work, further testing is needed on it. In the mean time, use the 7z archive attached to this release or install from the AUR repository once I get that finished
Alpha v0.1.0
First beta of Ignition.
Below is a list of features that the engine currently has
- High FPS
- Textures
- Customizable Grid
- Small Inspector (wip)
- High performance renderer