Removed always exploding/rerolling for highest/lowest values and fixed infinite loops #22
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Even If a reroll condition was specified (
4d6r=4
), the lowest dice value would always be rerolled. The same thing happens for exploding dice, but with the highest dice value.This pull request changes that to only include highest/lowest value to exploding/rerolling if no condition is specified. This is the way the roll20 dice specification works.
I also added a check to explode/reroll conditions to make sure they don't include all dice faces, preventing an infinite loop (
1d6r<7
or1d6!>=1
would execute forever)Added tests.