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Release 0.0.6 !
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tommyettinger committed Feb 4, 2023
1 parent 96b839b commit 4b4f294
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14 changes: 14 additions & 0 deletions README.md
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Expand Up @@ -23,6 +23,20 @@ Materials are supported; here's a glowing creature at 2x size with smoothing and

![A magical creature that glows](https://i.imgur.com/v3334jW.png)

You can specify more rotations (or fewer); here's a familiar-looking character at 2x size with smoothing and a block
outline as an animated GIF, showing 16 rotations:

![Animated person from 16 angles](https://i.imgur.com/XEpby0b.gif)

Viewing these can be a good way to understand what the different edge types mean. Of course, "none" has no outlines,
but "partial" only has outlines where part of the model extends out and over itself (and nothing is added over the
empty pixels at the edge of the model). The "light" edge mode does what "partial" does but also draws up to 4 pixels in
that empty space at the edge, in the same color as the interior edges. Then, "heavy" is like "light" but draws the
exterior edge (over the empty space) in black. Lastly, "block" is like "heavy" but can draw up to 8 pixels over the
empty space, producing slightly thicker outlines. One idea for these: You can use "block" or "heavy" for important or
moving characters/objects, and use "light" or "partial" for background terrain/objects; this makes important things
stand out from their surroundings.

# Usage
Download a .zip file from the latest in the [Releases section](https://github.com/tommyettinger/spotvox/releases);
use windows-x64 if you're on 64-bit Windows (most recent installations are 64-bit), or all-platforms if you aren't.
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2 changes: 1 addition & 1 deletion build.gradle
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Expand Up @@ -25,7 +25,7 @@ configure(subprojects) {
}

subprojects {
version = '0.0.6-SNAPSHOT'
version = '0.0.6'
ext.appName = 'spotvox'
repositories {
mavenCentral()
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2 changes: 1 addition & 1 deletion core/src/main/java/com/github/tommyettinger/SpotVox.java
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Expand Up @@ -14,7 +14,7 @@
import java.io.IOException;

public class SpotVox extends ApplicationAdapter {
public static final boolean DEBUG = true;
public static final boolean DEBUG = false;
public Renderer renderer;
public String name;
public byte[][][] voxels;
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