Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
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Updated
Mar 5, 2025 - Java
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
A Minecraft mod that aims to add realistic physics to Minecraft
A Third Person Shooter demo made with jMonkeyEngine.
Documentation and example applications for the Libbulletjme physics simulation library
A fork of the Bullet physics library java port by Jezek2, ported to LibGdx library to allow GWT support under Apache 2.0 license.
A 3D java game engine built on the libGDX framework.
The JBullet implementation used in jMonkeyEngine 3
Physics tests and performance benchmarks for the jMonkeyEngine3 game engine.
Contains a simple example how you can combine native bullet and zay es
A GUI application to configure a Minie ragdoll (code has New BSD license)
Entity Component 3D game written with LibGDX and bullet
Real Physics for Cosmic Reach!
A 3D basketball simulator, where the user plays with his bot teammates against a bot team. The simulator is written entirely in Java and it uses the game library libGDX.
Based on jezek2 (http://jbullet.advel.cz/) port.
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