A collision detection library for TypeScript. Ported from bump.lua.
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Updated
Jun 6, 2024 - TypeScript
A collision detection library for TypeScript. Ported from bump.lua.
A function that tells you whether a given element is overflowing its container or not. Useful for creating dropdowns and tooltips.
Fit a popover element on the screen.
mzMath - a collection of typescript-based math helpers.
PIXI v8, v7, v6 compatible: inspired by Unity, reactive Game Framework: GameObject, StateMachine, CircleBody, PolygonBody, Physics, Sprite, Container, Animator, TextureAtlas, Resources loading
Gilbert-Johnson-Keerthi 2D TypeScript implementation
Simple implementation of a packing algorithm, running on CPU.
🎮 Typed Modular 2D Game Engine for Web
Different types of fast 2d collision detection for games. (Temporarily typescript only)
TS Implementation of SAT collision detection of convex polygons
A "simple" 2D impulse based, rigid body physics engine.
This project is a React, Vite, and TypeScript-based animated container with moving boxes, rendered using a Canvas element. The animation creates an engaging visual experience where:
NPM package of utility functions for working with points in 2D coordinate system
Simple 2D Physics/Collision Engine Demo using TypeScript and HTML5 Canvas
Game loops and visualizations with HTML canvas.
Small particle collision simulation in typescript
React TypeScript library for building interactive dashboard grids. Features drag-and-drop widgets, automatic collision detection, responsive design, and a streamlined API for adding custom widget types. Perfect for admin panels, dashboards, and customizable layouts.
Homework 2 for CSE-380 Spring 2023
A typescritp flexible, modern, and DOM-independent game engine
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