Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
learning multi-threading shaders vulkan directx glsl graphics-programming lighting hlsl vulkan-api multi-gpu toon blinn-phong directx12 deffered ambient-occlusion the-forge direcx-12 toonshading
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Updated
Nov 4, 2019 - C++