Font rendering, atlas generation and text shaping library written in C++
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Updated
Jan 12, 2025 - C++
Font rendering, atlas generation and text shaping library written in C++
The OpenGL_Text_Rendering repository offers a highly optimized method for rendering text in OpenGL. By utilizing a font atlas and binding textures only once for an entire group of text, this approach significantly improves efficiency compared to rendering characters individually.
A port & overhaul of Vertex Engine GPU Font Cache for the Odin programming language
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