Implementation of papers in 100 lines of code.
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Updated
Mar 16, 2025 - Python
Implementation of papers in 100 lines of code.
[ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
Differentiable Surface Splatting
Multi-View Mesh Reconstruction with Neural Deferred Shading (CVPR 2022)
Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful Diffuse Intrinsic Image Decomposition in the Wild" (TOG 2024)
[CVPR 2023 - Official] DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors
Code for the SIGGRAPH Asia 2023 paper "Intrinsic Harmonization for Illumination-Aware Compositing"
Official Pytorch implementation of PANDORA: Polarization-Aided Neural Decomposition of Radiance
Official PyTorch implementation of "UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video"
Repository for the Objects With Lighting Dataset
Differentiable Point-based Inverse Rendering
Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)
Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)
Script for generating customized data for indoor scene inverse rendering (e.g. FIPT, FVP, Li22, MonoSDF)
[CVPR2024] Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields
DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".
PPSNet: Leveraging Near-Field Lighting for Monocular Depth Estimation from Endoscopy Videos (ECCV, 2024)
Efficient 3D reconstruction and relighting of complex scenes with global illumination effects using Neural Radiance Transfer Fields
RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering
Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects (CVPR 2025)
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