Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
game-engine shaders graphics rendering global-illumination rendering-engine pbr deferred-rendering 3d-graphics directx-11 voxel-cone-tracing directx-12 terrain-rendering rhi gpu-programming volumetric-fog lightprobes volumetric-rendering volumetric-clouds parallax-occlusion-mapping
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Updated
Mar 23, 2024 - C++