A Python binding for the great C library raylib.
-
Updated
Nov 19, 2024 - Python
A Python binding for the great C library raylib.
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
One click PBR node setup generator for Blender Cycles & EEVEE Engine using Principled BSDF Shader
Blender add-on to import base materials, lights and cameras from https://api.physicallybased.info
"Dispel the ignorance of the illusionary world; transcend the game engine!": presenting a Game Engine written on Python, extending support across multiple GPU devices with 3D rendering, PBR Renderer and much more!
Source code for "Modeling Surface Appearance from a Single Photograph using Self-augmented Convolutional Neural Networks"
AI based, large scale, HD material acquisition and creation from a couple pictures.
Single-Image SVBRDF Capture with a Rendering-Aware Deep Network
Add a description, image, and links to the pbr-shading topic page so that developers can more easily learn about it.
To associate your repository with the pbr-shading topic, visit your repo's landing page and select "manage topics."