Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
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Updated
Nov 16, 2024 - C#
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
Makes preloading singletons in Unity as easy as marking a class with an attribute
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