A shader-based software renderer written from scratch in C89
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Updated
Mar 6, 2021 - C
A shader-based software renderer written from scratch in C89
A basic 3D scene implemented with various engines, frameworks or APIs.
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
An implementation of OpenGL 3.x-ish in clean C
Fast, header-only polygon triangulation
Real-Time ASCII Art Rendering Library
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
⚡ Datoviz: high-performance GPU scientific data visualization C/C++/Python library
🪐A fully-featured OpenGL and GLFW extension for PHP. 🔋Batteries included (Math Functions, Texture Loaders, etc..)
Picasso is a high quality 2D vector graphic rendering library. It support path , matrix , gradient , pattern , image and truetype font.
零基础入门计算机图形学必不可少的在线网络公开课,手把手教您现代 OpenGL 的点点滴滴,构建爆款游戏引擎。
Starter code samples for Direct3D11
2D renderer written in C utilizing Vulkan
osgVerse, a complete 3d engine solution based on OpenSceneGraph.
My very first ray tracer implementation.
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