A Multi-Scale Model for Simulating Liquid-Fabric Interactions
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Updated
Dec 20, 2021 - C++
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
A Hearthstone AI based on Monte Carlo tree search and neural nets written in modern C++.
Impulse response generation based on state-of-the-art geometric sound propagation engine.
A simple but powerful header-only C++ DAE (Differential Algebraic Equation) system solver
Physically based renderer and simulation engine for real-time applications.
A strong typed PDEVS simulator
True Reality (TR) is an open source LGPL Game and Simulation Engine written entirely in Standard C++ and OpenGL. It runs on all Windows platforms and GNU/Linux. OpenSceneGraph is used as its graphics engine, along with many other open source projects for support of various features.
A CUDA-accelerated SPH Fluid Simulator capable of simulating millions of particles in seconds
Fork of PhysX that is cut down to the basics + hotfixes (repo size 500MB -> 3MB)
A strongly typed PDEVS simulator
Development version of plumed 2
Virtual Particles Simulator
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