Solutions and figures for problems from Reinforcement Learning: An Introduction Sutton&Barto
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Updated
Jul 16, 2019 - Python
Solutions and figures for problems from Reinforcement Learning: An Introduction Sutton&Barto
Q-learning and SARSA algorithms from Sutton's Reinforcement Learning book.
Comparison of bandit algorithms from the Reinforcement Learning bible.
An environment for tabular Reinforcement Learning agents.
Selected algorithms and exercises from the book Sutton, R. S. & Barton, A.: Reinforcement Learning: An Introduction. 2nd Edition, MIT Press, Cambridge, 2018.
python code successfullly reproduce the Gambler problem, Figure 4.6 of Chapter 4 on Sutton's book, Sutton, R. S., & Barto, A. G. (1998). Reinforcement learning: An introduction (Vol. 1, No. 1). Cambridge: MIT press.
Some reinforcement learning algorithms to play snake game
My bachelor thesis in Bioinformatics
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