Unity Post Processing Stack Library | Unity引擎的高品质后处理库
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Updated
Jul 14, 2023 - C#
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Nvidia's PCSS soft shadow algorithm implemented in Unity
#NVJOB Simple Water Shaders. Free Unity Asset.
Reverse Mask of Unity "Mask" component
#NVJOB Dynamic Sky. Sky Shaders. Free Unity Asset.
UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.
Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.
#NVJOB SkyBox Two Colors. Simple and fast shader for SkyBox. Unity Asset.
#NVJOB Water Shaders V2.x. Free Unity Asset.
This is the source code for my tutorial of tile blending / edge smoothing in Unity
Unity3D Camera Effects
# Golaxy_PCG Procedural content generation technology About Golaxy ,solar system,planet,moon ,ocean water ,mountain ,computer shader and so on
Post-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming
Unity Shader that emulates an explosion using layered perlin noise. The shader involves vertex modification, color manipulation and a camera shader as well. Implemented in C# for Unity 3D.
Animated scan lines over transparent geometry, for Unity3D
A transition post processing effect created for Serious Point Games
Unity Post procession about bloom
A multicolor/gradient based fog effect created for Serious Point Games
A hatching/cross-hatching post processing effect created for Serious Point Games
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