Wolfenstein 3D style game engine implemented in haskell
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Updated
Mar 1, 2020 - Haskell
Wolfenstein 3D style game engine implemented in haskell
MPU-401 MIDI playback support for the original open source release of Wolfenstein 3D.
Wolfenstein 3D Game Engine implemented in java using only standard libraries (Java2D, AWT, Swing and Java Sound API), so no external libraries is required. The current version supports only the Shareware version. Video: https://youtu.be/_-DBxbrOXPM
Ray casting engine written in C with SDL2, inspired by Wolfenstein 3D-style ray casting.
3D-like first person shooter engine written in go inspired by Wolfenstein 3D
Wolfenstein 3D like raycaster using Macroquad in Rust running on the web
Wolfenstein 3D re-implementation in C++
Basic Raycaster in C
A wolfenstein type engine written in Rust
Игра аналогичная Wolfenstein 3D, созданная на основе рейкастинга
It's getting kookie, please help me. This brain thing is parasitically taking over the aliens. It's a real mess!
Raycaster 3D renderer (à la Wolfenstein 3D) for STM32 microcontroller with screen, consuming <1MB RAM. Including wiki.
A raycasting game engine based on Wolfenstein 3D's engine from the 90's
A raycasting engine with ambient light, dynamic observer light source. The map and textures are from the mother of all first-person-shooter game Wolfenstein 3D. Wolfenstein 3D was groundbreaking in 3D using raycasting for low performance machines (by todays measures).
Light version of Doom/Wolfenstein3D video game using ray-casting in C
Rust port of the Warlock project, from the "Tricks of the Game-Programming Gurus" book
Wolfenstein-style pseudo-3D rendering code for Mini Micro
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