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Fix crossbow bolts firing at the wrong angle while underwater #208

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12 changes: 6 additions & 6 deletions dlls/crossbow.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -43,15 +43,18 @@ class CCrossbowBolt : public CBaseEntity
int m_iTrail;

public:
static CCrossbowBolt* BoltCreate();
static CCrossbowBolt* BoltCreate(Vector vecOrigin, Vector vecAngles, CBaseEntity* pOwner);
};
LINK_ENTITY_TO_CLASS(crossbow_bolt, CCrossbowBolt);

CCrossbowBolt* CCrossbowBolt::BoltCreate()
CCrossbowBolt* CCrossbowBolt::BoltCreate(Vector vecOrigin, Vector vecAngles, CBaseEntity* pOwner)
{
// Create a new entity with CCrossbowBolt private data
CCrossbowBolt* pBolt = GetClassPtr((CCrossbowBolt*)NULL);
pBolt->pev->classname = MAKE_STRING("bolt");
pBolt->pev->origin = vecOrigin;
pBolt->pev->angles = vecAngles;
pBolt->pev->owner = pOwner->edict();
pBolt->Spawn();

return pBolt;
Expand Down Expand Up @@ -385,10 +388,7 @@ void CCrossbow::FireBolt()
Vector vecDir = gpGlobals->v_forward;

#ifndef CLIENT_DLL
CCrossbowBolt* pBolt = CCrossbowBolt::BoltCreate();
pBolt->pev->origin = vecSrc;
pBolt->pev->angles = anglesAim;
pBolt->pev->owner = m_pPlayer->edict();
CCrossbowBolt* pBolt = CCrossbowBolt::BoltCreate(vecSrc, anglesAim, m_pPlayer);

if (m_pPlayer->pev->waterlevel == 3)
{
Expand Down