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3) End User Journey

Francis Maheux edited this page May 10, 2019 · 1 revision

The end user will download the plugin from the Marketplace, from the Unreal Game Launcher. The user will then:

1- Open Unreal project and load the plugin

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2- In a vehicle Blueprint, add a Motion Probe component

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3- In a vehicle Blueprint, specify to the Motion Probe which object moves (any mesh component)

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4- Set the Motion Probe parameters

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Done. Hit Play !

On BeginPlay, the motion interface will connect to the controller and start sending and receiving data to the controller. On EndPlay, the motion interface will close the connection and perform cleanup if required

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