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# Dependencies | ||
This folder is intended to store the files extracted from the original bar files. | ||
This folder is intended to work directly with the extracted xml(xmb)s from the original bar files. | ||
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And this folder is not under git version control. | ||
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Use [Resource-Manager](https://github.com/VladTheJunior/Resource-Manager) to extract the xml files from the .bar files, and also use it to pack them back. | ||
Use [Resource-Manager](https://github.com/VladTheJunior/Resource-Manager) to extract the xml files from the .bar files, and also use it to pack them back. | ||
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## .bar files needed to extract and later re-pack | ||
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Art: | ||
- Art.bar | ||
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Data: | ||
- Data.bar | ||
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Sound: | ||
- Sound.bar |
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<animfile> | ||
<definebone>bone_flag_civ</definebone> | ||
<definebone>bone_deb-A00</definebone> | ||
<definebone>bone_deb-A01</definebone> | ||
<definebone>bone_deb-A02</definebone> | ||
<definebone>bone_deb-A03</definebone> | ||
<definebone>bone_deb-A04</definebone> | ||
<definebone>bone_deb-A05</definebone> | ||
<definebone>bone_deb-A06</definebone> | ||
<definebone>bone_deb-A07</definebone> | ||
<definebone>bone_deb-A08</definebone> | ||
<definebone>bone_deb-B00</definebone> | ||
<definebone>bone_deb-B01</definebone> | ||
<definebone>bone_deb-B02</definebone> | ||
<definebone>bone_deb-B03</definebone> | ||
<definebone>bone_deb-B04</definebone> | ||
<definebone>bone_deb-B05</definebone> | ||
<definebone>bone_deb-B06</definebone> | ||
<definebone>bone_deb-B07</definebone> | ||
<definebone>bone_deb-B08</definebone> | ||
<definebone>bone_deb-B09</definebone> | ||
<definebone>bone_deb-B10</definebone> | ||
<definebone>bone_deb-C00</definebone> | ||
<definebone>bone_deb-C01</definebone> | ||
<definebone>bone_deb-C02</definebone> | ||
<definebone>bone_deb-C03</definebone> | ||
<definebone>bone_deb-C04</definebone> | ||
<definebone>bone_deb-D00</definebone> | ||
<definebone>bone_deb-D01</definebone> | ||
<definebone>bone_deb-D02</definebone> | ||
<definebone>bone_deb-D03</definebone> | ||
<definebone>bone_deb-D04</definebone> | ||
<definebone>bone_deb-D05</definebone> | ||
<definebone>bone_deb-D06</definebone> | ||
<definebone>bone_deb-D07</definebone> | ||
<definebone>bone_debris_1a</definebone> | ||
<definebone>bone_debris_1b</definebone> | ||
<definebone>bone_debris_1c</definebone> | ||
<definebone>bone_debris_2a</definebone> | ||
<definebone>bone_debris_2b</definebone> | ||
<definebone>bone_debris_2c</definebone> | ||
<definebone>bone_debris_3a</definebone> | ||
<definebone>bone_debris_3b</definebone> | ||
<definebone>bone_debris_3c</definebone> | ||
<definebone>bone_debris_4a</definebone> | ||
<definebone>bone_debris_4b</definebone> | ||
<definebone>bone_debris_4c</definebone> | ||
<definebone>bone_debris_4d</definebone> | ||
<definebone>bone_deb-A09</definebone> | ||
<definebone>bone_debris_5a</definebone> | ||
<definebone>bone_debris_5b</definebone> | ||
<definebone>bone_debris_5c</definebone> | ||
<definebone>bone_debris_5d</definebone> | ||
<submodel> | ||
east_age3 | ||
<attachment> | ||
collapse_smoke | ||
<component> | ||
collapse_smoke | ||
<assetreference type="ParticleSystem"> | ||
<file>effects\smoke\collapse_smoke_a.particle</file> | ||
</assetreference> | ||
</component> | ||
<anim> | ||
Idle | ||
<component>collapse_smoke</component> | ||
</anim> | ||
</attachment> | ||
<attachment> | ||
Base Smoke | ||
<component> | ||
Base Smoke | ||
<assetreference type="ParticleSystem"> | ||
<file>effects\smoke\collapsesmoke01.particle</file> | ||
</assetreference> | ||
</component> | ||
<anim> | ||
<component>Base Smoke</component> | ||
</anim> | ||
</attachment> | ||
<attachment> | ||
Base Smoke 2 | ||
<component> | ||
Base Smoke 2 | ||
<assetreference type="ParticleSystem"> | ||
<file>effects\smoke\collapse_smoke_wave.particle</file> | ||
</assetreference> | ||
</component> | ||
<anim> | ||
<component>Base Smoke 2</component> | ||
</anim> | ||
</attachment> | ||
<attachment> | ||
Base Smoke 3 | ||
<component> | ||
Base Smoke 3 | ||
<assetreference type="ParticleSystem"> | ||
<file>effects\smoke\collapse_smoke_wave02.particle</file> | ||
</assetreference> | ||
</component> | ||
<anim> | ||
<component>Base Smoke 3</component> | ||
</anim> | ||
</attachment> | ||
<component> | ||
east_age3 | ||
<logic type="LowPoly"> | ||
<normal> | ||
<logic type="Destruction"> | ||
<p1> | ||
<assetreference type="GrannyModel" shape="toshogu_shrine"> | ||
<file>buildings\wonders\toshogu_shrine\toshogu_shrine_damaged</file> | ||
</assetreference> | ||
</p1> | ||
<p99> | ||
<assetreference type="GrannyModel" shape="toshogu_shrine"> | ||
<file>buildings\wonders\toshogu_shrine\toshogu_shrine</file> | ||
</assetreference> | ||
</p99> | ||
</logic> | ||
</normal> | ||
<lowpoly> | ||
<assetreference type="GrannyModel"> | ||
<file>buildings\wonders\toshogu_shrine\toshogu_shrine_lp</file> | ||
</assetreference> | ||
</lowpoly> | ||
</logic> | ||
<decal> | ||
<effecttype>bump</effecttype> | ||
<texture>buildings\wonders\toshogu_shrine\Toshogu_Shrine_ground</texture> | ||
<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture> | ||
<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture> | ||
<width>14.50</width> | ||
<height>14.50</height> | ||
<xoffset>0.00</xoffset> | ||
<zoffset>0.50</zoffset> | ||
</decal> | ||
</component> | ||
<component> | ||
east_age3_death | ||
<logic type="LowPoly"> | ||
<normal> | ||
<assetreference type="GrannyModel"> | ||
<file>buildings\wonders\toshogu_shrine\toshogu_shrine_death</file> | ||
</assetreference> | ||
</normal> | ||
<lowpoly> | ||
<assetreference type="GrannyModel"> | ||
<file>buildings\wonders\toshogu_shrine\toshogu_shrine_death</file> | ||
</assetreference> | ||
</lowpoly> | ||
</logic> | ||
<decal> | ||
<effecttype>bump</effecttype> | ||
<texture>buildings\artillery_depot\artillery_depot_ground_age2</texture> | ||
<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture> | ||
<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture> | ||
<width>13.00</width> | ||
<height>7.50</height> | ||
<zoffset>0.50</zoffset> | ||
</decal> | ||
</component> | ||
<anim> | ||
Idle | ||
<component>east_age3</component> | ||
<simskeleton> | ||
<model>buildings\wonders\toshogu_shrine\toshogu_shrine_damaged</model> | ||
<damagetemplate>buildings\wonders\toshogu_shrine\toshogu_shrine.dmg</damagetemplate> | ||
</simskeleton> | ||
</anim> | ||
<anim> | ||
Death | ||
<assetreference type="GrannyAnim"> | ||
<file>buildings\wonders\toshogu_shrine\toshogu_shrine_death_anim</file> | ||
</assetreference> | ||
<component>east_age3_death</component> | ||
<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/> | ||
<attach a="Base Smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/> | ||
<attach a="Base Smoke 2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/> | ||
<attach a="Base Smoke 3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/> | ||
</anim> | ||
</submodel> | ||
<submodel> | ||
sub_construction_stage_02 | ||
<attachment> | ||
frame | ||
<component> | ||
india_barracks_Frame | ||
<assetreference type="GrannyModel"> | ||
<file>buildings\asian_civs\construction\asi_5x7_frame</file> | ||
</assetreference> | ||
</component> | ||
<anim> | ||
Idle | ||
<component>india_barracks_Frame</component> | ||
</anim> | ||
</attachment> | ||
<component> | ||
construction_stage_02 | ||
<assetreference type="GrannyModel"> | ||
<file>buildings\asian_civs\construction\asi_5x7_stage2</file> | ||
</assetreference> | ||
<decal> | ||
<effecttype>bump</effecttype> | ||
<texture>buildings\constructions\2x2_construction_decal</texture> | ||
<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture> | ||
<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture> | ||
<width>17.50</width> | ||
<height>9.50</height> | ||
</decal> | ||
<attach a="frame" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/> | ||
</component> | ||
<anim> | ||
Idle | ||
<component>construction_stage_02</component> | ||
</anim> | ||
</submodel> | ||
<submodel> | ||
sub_construction_stage_01 | ||
<component> | ||
construction_stage_01 | ||
<assetreference type="GrannyModel"> | ||
<file>buildings\asian_civs\construction\asi_5x7_stage1</file> | ||
</assetreference> | ||
<decal> | ||
<effecttype>bump</effecttype> | ||
<texture>buildings\constructions\2x2_construction_decal</texture> | ||
<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture> | ||
<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture> | ||
<width>17.50</width> | ||
<height>9.50</height> | ||
</decal> | ||
</component> | ||
<anim> | ||
Idle | ||
<component>construction_stage_01</component> | ||
</anim> | ||
</submodel> | ||
<submodel> | ||
east_age3_con2 | ||
<attachment> | ||
con | ||
<component> | ||
scaffolding | ||
<assetreference type="GrannyModel"> | ||
<file>buildings\wonders\toshogu_shrine\toshogu_shrine_construction</file> | ||
</assetreference> | ||
</component> | ||
<anim> | ||
Idle | ||
<component>scaffolding</component> | ||
</anim> | ||
</attachment> | ||
<component> | ||
east_age3 | ||
<assetreference type="GrannyModel"> | ||
<file>buildings\asian_civs\construction\asi_5x7_stage2</file> | ||
</assetreference> | ||
<decal> | ||
<effecttype>bump</effecttype> | ||
<texture>buildings\constructions\2x2_construction_decal</texture> | ||
<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture> | ||
<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture> | ||
<width>12.00</width> | ||
<height>7.00</height> | ||
</decal> | ||
<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/> | ||
</component> | ||
<anim> | ||
Idle | ||
<component>east_age3</component> | ||
</anim> | ||
<anim> | ||
RangedAttackShip | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\building\ranged_attack</file> | ||
<tag type="Attack">0.45</tag> | ||
<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag> | ||
</assetreference> | ||
<!--> | ||
<simskeleton> | ||
<model>buildings\outpost\outpost_generic_damaged</model> | ||
<damagetemplate>buildings\outpost\outpost_generic.dmg</damagetemplate> | ||
</simskeleton> | ||
<!--> | ||
</anim> | ||
</submodel> | ||
<component> | ||
yppotala | ||
<logic type="BuildingCompletion"> | ||
<p0> | ||
<submodelref ref="sub_construction_stage_01"/> | ||
</p0> | ||
<p33> | ||
<submodelref ref="sub_construction_stage_02"/> | ||
</p33> | ||
<p66> | ||
<submodelref ref="east_age3_con2"/> | ||
</p66> | ||
<p100> | ||
<submodelref ref="east_age3"/> | ||
</p100> | ||
</logic> | ||
</component> | ||
</animfile> |
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# Art | ||
直接重新打包回Art.bar |
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