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+ sync data from previous works
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wcxaaa authored Mar 18, 2017
1 parent 59efd09 commit c5bdbe4
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168 changes: 168 additions & 0 deletions Data/Abilities/ned_Abilities.xml
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<?xml version="1.0" encoding="utf-8"?>
<!--> AOE3 NativeED mod Abilities Starts <!-->
<!--> 附加到亚洲王朝Data/Abilities/abilities.xml中 <!-->

<WCBxfjsyh>
<ability>
WCSResSupport
<alwaysdisabledingrid>true</alwaysdisabledingrid>
</ability>
</WCBxfjsyh>

<WCEJason>
<ability>
WCSShieldWall
<rof>60</rof>
<castonself>true</castonself>
</ability>
</WCEJason>

<WCERoderhan>
<ability>
WCSBlazeStorm
<rof>60</rof>
</ability>
</WCERoderhan>

<WCESteelBoots>
<ability>
WCSCritStrike
<rof>45</rof>
</ability>
</WCESteelBoots>

<WCERaiit>
<ability>
PowerHawkeye
<rof>15</rof>
</ability>
<ability>
WCSSnipe
<rof>30</rof>
</ability>
<ability>
PowerBalloon
<tech>HCShipBalloons</tech>
<rof>120</rof>
</ability>
</WCERaiit>

<WCERayman>
<ability>
WCSForcedMarch
<alwaysdisabledingrid>true</alwaysdisabledingrid>
</ability>
</WCERayman>

<WCECaroide>
<ability>
WCSIntruder
<alwaysdisabledingrid>true</alwaysdisabledingrid>
</ability>
</WCECaroide>

<WCEDonaraad>
<ability>
WCSBladeofWhirl
<rof>45</rof>
</ability>
</WCEDonaraad>

<WCEPhillip>
<ability>
WCSEaglesEyes
<rof>45</rof>
</ability>
</WCEPhillip>


<WCEAlliedMonitor>
<ability>
PowerLongRange
<rof>60</rof>
</ability>
</WCEAlliedMonitor>

<WCBamyjt>
<ability>
WCSGoodnessBless
<alwaysdisabledingrid>true</alwaysdisabledingrid>
</ability>
</WCBamyjt>

<WCEShiriki>
<ability>
WCSSkullTotem
<rof>60</rof>
</ability>
</WCEShiriki>

<WCEWamblee>
<ability>
WCSShiftofGale
<rof>60</rof>
<castonself>true</castonself>
</ability>
</WCEWamblee>

<WCECheveyo>
<ability>
WCSRageofMars
<rof>60</rof>
<castonself>true</castonself>
</ability>
</WCECheveyo>

<WCEBidziil>
<ability>
WCSInspiration
<alwaysdisabledingrid>true</alwaysdisabledingrid>
</ability>
</WCEBidziil>

<WCBjht>
<ability>
WCSICBM
<rof>10</rof>
</ability>
</WCBjht>

<WCEGongyi>
<ability>
WCSTacticsGuide
<alwaysdisabledingrid>true</alwaysdisabledingrid>
</ability>
</WCEGongyi>

<WCETianhu>
<ability>
WCSFightWinOrDie
<rof>60</rof>
<castonself>true</castonself>
</ability>
</WCETianhu>

<WCEYamato>
<ability>
WCSYamatoTac
<alwaysdisabledingrid>true</alwaysdisabledingrid>
</ability>
</WCEYamato>

<WCEAkatsuki>
<ability>
WCSJuheEngine
<rof>60</rof>
<castonself>true</castonself>
</ability>
</WCEAkatsuki>

<WCEVikas>
<ability>
WCSSeigeFort
<rof>60</rof>
<castonself>true</castonself>
</ability>
</WCEVikas>

<!--> AOE3 NativeED mod Abilities Ends <!-->
229 changes: 229 additions & 0 deletions Data/Abilities/ned_Powers.xml
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<?xml version="1.0" encoding="utf-8"?>
<!--> AOE3 NativeED mod Powers Starts <!-->
<!--> 附加到亚洲王朝Data/Abilities/powers.xml中 <!-->

<power name="WCSResSupport" type="Informers">
<displaynameid>500000</displaynameid>
<rolloverid>540000</rolloverid>
<icon>buildings\factory\shared_factory_portrait</icon>
</power>

<power name="WCSShieldWall" type="UnitModify">
<displaynameid>500001</displaynameid>
<rolloverid>540001</rolloverid>
<icon>buildings\fort\fort_icon</icon>
<minimapeventtime sendalertto="player">1</minimapeventtime>
<activetime>15</activetime>
<unitmodify amount="1.5" apply="multiply">MaxHP</unitmodify>
<powerplayerrelation>ally</powerplayerrelation>
<radius>2.0</radius>
<placement forceonmap="1" ally="">full</placement>
<abstractattacktargettype>LogicalTypeLandMilitary</abstractattacktargettype>
<allowduringnorush>1</allowduringnorush>
<rangeindicatorprotoid radius="2.0" indicatorcount="5" speed="0.6">PowerRanger</rangeindicatorprotoid>
</power>

<power name="WCSBlazeStorm" type="UnitAction">
<displaynameid>500002</displaynameid>
<rolloverid>540002</rolloverid>
<icon>art\ui\command\mode_broadside</icon>
<minimapeventtime sendalertto="player">1</minimapeventtime>
<activetime>5</activetime>
<radius>10.0</radius>
<placement forceonmap="1" enemy="" allowgaia="">full</placement>
<abstractattacktargettype>LogicalTypeRangedUnitsAttack</abstractattacktargettype>
<unitaction>WCSBlazeStormACT</unitaction>
</power>

<power name="WCSCritStrike" type="UnitAction">
<displaynameid>500003</displaynameid>
<rolloverid>540003</rolloverid>
<icon>art\ui\abilities\ability_swashbuckler</icon>
<minimapeventtime sendalertto="player">1</minimapeventtime>
<activetime>8</activetime>
<radius>5.0</radius>
<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
<abstractattacktargettype>Unit</abstractattacktargettype>
<unitaction>WCSCritStrikeACT</unitaction>
</power>

<power name="WCSSnipe" type="UnitAction">
<displaynameid>500004</displaynameid>
<rolloverid>540004</rolloverid>
<icon>art\ui\abilities\hawk_eye</icon>
<minimapeventtime sendalertto="player">1</minimapeventtime>
<activetime>15</activetime>
<radius>15.0</radius>
<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
<abstractattacktargettype>LogicalTypeValidSharpshoot</abstractattacktargettype>
<unitaction>WCSSnipeACT</unitaction>
</power>

<power name="WCSForcedMarch" type="Informers">
<displaynameid>500005</displaynameid>
<rolloverid>540005</rolloverid>
<icon>ui\techs\hc_riding_school\hc_riding_school</icon>
</power>

<power name="WCSIntruder" type="Informers">
<displaynameid>500006</displaynameid>
<rolloverid>540006</rolloverid>
<icon>units\mercenaries\black_rider\black_rider_portrait</icon>
</power>

<power name="WCSBladeofWhirl" type="UnitAction">
<displaynameid>500007</displaynameid>
<rolloverid>540007</rolloverid>
<icon>art\ui\abilities\ability_swashbuckler</icon>
<minimapeventtime sendalertto="player">1</minimapeventtime>
<activetime>8</activetime>
<radius>2.0</radius>
<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
<abstractattacktargettype>Unit</abstractattacktargettype>
<unitaction>WCSBladeofWhirlACT</unitaction>
</power>

<power name="WCSEaglesEyes" type="TempUnit">
<displaynameid>500008</displaynameid>
<rolloverid>540008</rolloverid>
<icon>art\ui\abilities\hawk_eye</icon>
<minimapeventtime sendalertto="ally">1</minimapeventtime>
<activetime>15</activetime>
<createunit quantity="1" radius="0" delay="0.0">SpyglassRevealer</createunit>
<placement forceonmap="1">LOSDontCare</placement>
<rangeindicatorprotoid radius="12.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
<allowduringnorush>1</allowduringnorush>
</power>

<power name="WCSGoodnessBless" type="Informers">
<displaynameid>500009</displaynameid>
<rolloverid>540009</rolloverid>
<icon>buildings\church\church_portrait</icon>
</power>

<power name="WCSSkullTotem" type="GoodFortune">
<displaynameid>500010</displaynameid>
<rolloverid>540010</rolloverid>
<icon>art\ui\abilities\ability_good_fortune</icon>
<minimapeventtime sendalertto="none">1</minimapeventtime>
<activetime>10</activetime>
<radius>10.0</radius>
<placement forceonmap="1" ally="">full</placement>
<abstractattacktargettype>LogicalTypeHealed</abstractattacktargettype>
<rangeindicatorprotoid radius="10.0" indicatorcount="8" speed="0.6">PowerRanger</rangeindicatorprotoid>
<unitaction>Heal</unitaction>
<!-->
<soundset type="StartSound" listenertype="Caster">PowerGoodFortune</soundset>
<!-->
<hitpointstoheal>150</hitpointstoheal>
<rate>50</rate>
<allowduringnorush>1</allowduringnorush>
</power>

<power name="WCSShiftofGale" type="UnitModify">
<displaynameid>500011</displaynameid>
<rolloverid>540011</rolloverid>
<icon>units\animals\eagle\eagle_portrait</icon>
<minimapeventtime sendalertto="player">1</minimapeventtime>
<activetime>5</activetime>
<unitmodify amount="2" apply="multiply">Speed</unitmodify>
<powerplayerrelation>ally</powerplayerrelation>
<radius>0.1</radius>
<placement forceonmap="1" ally="">full</placement>
<abstractattacktargettype>LogicalTypeLandMilitary</abstractattacktargettype>
<allowduringnorush>1</allowduringnorush>
</power>

<power name="WCSRageofMars" type="UnitModify">
<displaynameid>500012</displaynameid>
<rolloverid>540012</rolloverid>
<icon>ui\command\generate_wood_icon</icon>
<minimapeventtime sendalertto="player">1</minimapeventtime>
<activetime>15</activetime>
<unitmodify amount="2" apply="multiply">Damage</unitmodify>
<unitmodify amount="4" apply="multiply">Speed</unitmodify>
<unitmodify amount="0.5" apply="multiply">MaxHP</unitmodify>
<powerplayerrelation>ally</powerplayerrelation>
<radius>0.1</radius>
<placement forceonmap="1" ally="">full</placement>
<abstractattacktargettype>LogicalTypeLandMilitary</abstractattacktargettype>
<allowduringnorush>1</allowduringnorush>
</power>

<power name="WCSInspiration" type="Informers">
<displaynameid>500016</displaynameid>
<rolloverid>540016</rolloverid>
<icon>ui\units\cheyenne_cav_portrait</icon>
</power>

<power name="WCSICBM" type="UnitAction">
<displaynameid>500017</displaynameid>
<rolloverid>540017</rolloverid>
<icon>units\artillery\rocket\rocket_icon</icon>
<minimapeventtime sendalertto="all">1</minimapeventtime>
<activetime>8</activetime>
<radius>5.0</radius>
<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
<abstractattacktargettype>All</abstractattacktargettype>
<unitaction>WCSICBMACT</unitaction>
</power>

<power name="WCSTacticsGuide" type="Informers">
<displaynameid>500018</displaynameid>
<rolloverid>540018</rolloverid>
<icon>buildings\church\church_portrait</icon>
</power>

<power name="WCSFightWinOrDie" type="UnitModify">
<displaynameid>500019</displaynameid>
<rolloverid>540019</rolloverid>
<icon>units\asians\chinese\steppe_rider\steppe_rider_icon_portrait</icon>
<minimapeventtime sendalertto="player">1</minimapeventtime>
<activetime>15</activetime>
<unitmodify amount="2" apply="multiply">Damage</unitmodify>
<unitmodify amount="0.5" apply="multiply">MaxHP</unitmodify>
<powerplayerrelation>ally</powerplayerrelation>
<radius>10</radius>
<placement forceonmap="1" ally="">full</placement>
<abstractattacktargettype>LogicalTypeLandMilitary</abstractattacktargettype>
<allowduringnorush>1</allowduringnorush>
</power>

<power name="WCSYamatoTac" type="Informers">
<displaynameid>500021</displaynameid>
<rolloverid>540021</rolloverid>
<icon>units\mercenaries\samurai\ronin_portrait</icon>
</power>

<power name="WCSJuheEngine" type="UnitModify">
<displaynameid>500022</displaynameid>
<rolloverid>540022</rolloverid>
<icon>buildings\factory\shared_factory_portrait</icon>
<minimapeventtime sendalertto="player">1</minimapeventtime>
<activetime>30</activetime>
<unitmodify amount="2" apply="multiply">Speed</unitmodify>
<unitmodify amount="0.5" apply="multiply">MaxHP</unitmodify>
<powerplayerrelation>ally</powerplayerrelation>
<radius>0.5</radius>
<placement forceonmap="1" ally="">full</placement>
<abstractattacktargettype>all</abstractattacktargettype>
<allowduringnorush>1</allowduringnorush>
</power>

<power name="WCSSeigeFort" type="UnitModify">
<displaynameid>500023</displaynameid>
<rolloverid>540023</rolloverid>
<icon>buildings\factory\shared_factory_portrait</icon>
<minimapeventtime sendalertto="player">1</minimapeventtime>
<activetime>30</activetime>
<unitmodify amount="0.5" apply="multiply">Speed</unitmodify>
<unitmodify amount="2" apply="multiply">Damage</unitmodify>
<unitmodify amount="2" apply="multiply">MaxHP</unitmodify>
<powerplayerrelation>ally</powerplayerrelation>
<radius>0.5</radius>
<placement forceonmap="1" ally="">full</placement>
<abstractattacktargettype>all</abstractattacktargettype>
<allowduringnorush>1</allowduringnorush>
</power>

<!--> AOE3 NativeED mod Powers Ends <!-->
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