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* 一些地方把话说清楚
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valorad committed Mar 20, 2017
1 parent b4f4d6e commit f9aa642
Showing 1 changed file with 89 additions and 1 deletion.
90 changes: 89 additions & 1 deletion Data/ned_ProtoY.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,95 @@
<!--(然后对 id ='1359' 也做相同修改)-->


<!-- 下面的内容加入文件末尾 -->
<!-- 下面的内容加入文件最后一排Proto闭标签前面-->
<Unit id ='2000' name ='WCBxfjsyh'>
<DBID>2000</DBID>
<DisplayNameID>200000</DisplayNameID>
<EditorNameID>220000</EditorNameID>
<ObstructionRadiusX>6.0000</ObstructionRadiusX>
<ObstructionRadiusZ>6.0000</ObstructionRadiusZ>
<MaxVelocity>0.0000</MaxVelocity>
<MovementType>land</MovementType>
<AnimFile>buildings\spc\ossuary\spc_ossuary.xml</AnimFile>
<ImpactType>Stone</ImpactType>
<PhysicsInfo>house</PhysicsInfo>
<Icon>buildings\spc\ossuary\spc_ossuary_icon_64x64</Icon>
<MinimapIcon>ui\minimap\fort_star_16x16</MinimapIcon>
<PortraitIcon>buildings\spc\ossuary\spc_ossuary_portrait</PortraitIcon>
<RolloverTextID>240000</RolloverTextID>
<ShortRolloverTextID>260000</ShortRolloverTextID>
<InitialHitpoints>30000.0000</InitialHitpoints>
<MaxHitpoints>30000.0000</MaxHitpoints>
<LOS>50.0000</LOS>
<Bounty>2000.0000</Bounty>
<BuildBounty>2000.0000</BuildBounty>
<BuildPoints>150.0000</BuildPoints>
<Cost resourcetype ='Wood'>800.0000</Cost>
<Cost resourcetype ='Gold'>500.0000</Cost>
<AllowedAge>2</AllowedAge>
<BuildLimit>2</BuildLimit>
<Armor type ='Siege' value ='0.0000'></Armor>
<UnitType>LogicalTypeValidSabotage</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeBuildingsNotWalls</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeShipsAndBuildings</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>BuildingClass</UnitType>
<UnitType>MilitaryBuilding</UnitType>
<UnitType>Building</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>CountsTowardMilitaryScore</UnitType>
<UnitType>HasBountyValue</UnitType>
<Flag>CollidesWithProjectiles</Flag>
<Flag>StartsAtFullEfficiency</Flag>
<Flag>Immoveable</Flag>
<Flag>NoBloodOnDeath</Flag>
<Flag>ObscuresUnits</Flag>
<Flag>NonAutoFormedUnit</Flag>
<Flag>Doppled</Flag>
<Flag>SelectWithObstruction</Flag>
<Flag>DontFlattenGround</Flag>
<Flag>HasGatherPoint</Flag>
<Flag>Tracked</Flag>
<Flag>TieToWaterSurface</Flag>
<Flag>SnapPlacement</Flag>
<Train row ='0' page ='0' column ='0'>WCEJason</Train>
<Train row ='0' page ='0' column ='3'>WCERoderhan</Train>
<Train row ='0' page ='0' column ='2'>WCESteelBoots</Train>
<Train row ='0' page ='0' column ='5'>WCERaiit</Train>
<Train row ='0' page ='0' column ='6'>WCERayman</Train>
<Train row ='0' page ='0' column ='7'>WCECaroide</Train>
<Train row ='0' page ='0' column ='8'>WCEGraRockMis</Train>
<Train row ='0' page ='0' column ='9'>WCEDonaraad</Train>
<Train row ='0' page ='0' column ='10'>WCEPhillip</Train>
<Train row ='0' page ='0' column ='11'>WCEChampion</Train>
<Train row ='0' page ='0' column ='12'>WCEAlliedMonitor</Train>
<Contain>AbstractVillager</Contain>
<Command page ='10' column ='0'>SetGatherPointMilitary</Command>
<Command page ='10' column ='3'>Delete</Command>
<Command page ='11' column ='0'>Abilities</Command>
<Tactics>WCBxfjsyh.tactics</Tactics>
<ProtoAction>
<Name>WCSResSupportACT</Name>
<Rate type ='Gold'>2.000000</Rate>
</ProtoAction>

<ProtoAction>
<Name>WCSResSupportACT</Name>
<Rate type ='Wood'>2.000000</Rate>
</ProtoAction>

<ProtoAction>
<Name>WCSResSupportACT</Name>
<Rate type ='Food'>2.000000</Rate>
</ProtoAction>

</Unit>
<Unit id ='2100' name ='WCEJason'>
<DBID>2100</DBID>
<DisplayNameID>210000</DisplayNameID>
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