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Changelog Update for #1827
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AustinJ235 authored Feb 19, 2022
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3 changes: 2 additions & 1 deletion CHANGELOG.md
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- Fixed `AutoCommandBufferBuilder::push_constants` to push multiple times in case of range overlap (to accommodate VUIDs 01795 and 01796)
- Fixed `shader!` macro failing to compile with geometry shaders.
- Refactored `VertexBuffersCollection` to allow `Arc<dyn BufferAccess>`.
- Added a `Format::texels_per_block` method.
- Added a `Format::texels_per_block` method.\
- Fixed bug on certain drivers where samplers would behave oddly when minmax samplers are enabled.

# Version 0.28.0 (2022-02-02)

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