Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

CpuBufferPool revamp #2076

Merged
merged 4 commits into from
Nov 5, 2022
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -7,25 +7,18 @@
// notice may not be copied, modified, or distributed except
// according to those terms.

// BufferPool Example
//
// Modified triangle example to show BufferPool
// Using a pool allows multiple buffers to be "in-flight" simultaneously
// and is suited to highly dynamic, similar sized chunks of data
//
// NOTE:(jdnewman85) ATM (5/4/2020) CpuBufferPool.next() and .chunk() have identical documentation
// I was unable to get next() to work. The compiler complained that the resulting buffer
// didn't implement VertexSource. Similar issues have been reported.
// See: https://github.com/vulkano-rs/vulkano/issues/1221
// Finally, I have not profiled CpuBufferPool against CpuAccessibleBuffer
// Modified triangle example to show `CpuBufferAllocator`.

use bytemuck::{Pod, Zeroable};
use std::{
sync::Arc,
time::{SystemTime, UNIX_EPOCH},
};
use vulkano::{
buffer::CpuBufferPool,
buffer::{
allocator::{CpuBufferAllocator, CpuBufferAllocatorCreateInfo},
BufferUsage,
},
command_buffer::{
allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, CommandBufferUsage,
RenderPassBeginInfo, SubpassContents,
Expand Down Expand Up @@ -171,8 +164,16 @@ fn main() {

let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));

// Vertex Buffer Pool
let buffer_pool: CpuBufferPool<Vertex> = CpuBufferPool::vertex_buffer(memory_allocator);
// Using a buffer allocator allows multiple buffers to be "in-flight" simultaneously and is
// suited to highly dynamic data like vertex, index and uniform buffers.
let buffer_allocator = CpuBufferAllocator::new(
memory_allocator,
CpuBufferAllocatorCreateInfo {
// We want to use the allocated subbuffers as vertex buffers.
buffer_usage: BufferUsage::VERTEX_BUFFER,
..Default::default()
},
);

mod vs {
vulkano_shaders::shader! {
Expand Down Expand Up @@ -335,8 +336,8 @@ fn main() {
];
let num_vertices = data.len() as u32;

// Allocate a new chunk from buffer_pool
let buffer = buffer_pool.from_iter(data.to_vec()).unwrap();
// Allocate a new subbuffer using the buffer allocator.
let buffer = buffer_allocator.from_iter(data.iter().copied()).unwrap();
let mut builder = AutoCommandBufferBuilder::primary(
&command_buffer_allocator,
queue.queue_family_index(),
Expand Down
27 changes: 17 additions & 10 deletions examples/src/bin/indirect.rs
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,10 @@
use bytemuck::{Pod, Zeroable};
use std::sync::Arc;
use vulkano::{
buffer::{BufferUsage, CpuBufferPool},
buffer::{
allocator::{CpuBufferAllocator, CpuBufferAllocatorCreateInfo},
BufferUsage,
},
command_buffer::{
allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, CommandBufferUsage,
DrawIndirectCommand, RenderPassBeginInfo, SubpassContents,
Expand All @@ -42,7 +45,7 @@ use vulkano::{
image::{view::ImageView, ImageAccess, ImageUsage, SwapchainImage},
impl_vertex,
instance::{Instance, InstanceCreateInfo},
memory::allocator::{MemoryUsage, StandardMemoryAllocator},
memory::allocator::StandardMemoryAllocator,
pipeline::{
graphics::{
input_assembly::InputAssemblyState,
Expand Down Expand Up @@ -256,17 +259,21 @@ fn main() {

let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));

// Each frame we generate a new set of vertices and each frame we need a new DrawIndirectCommand struct to
// set the number of vertices to draw
let indirect_args_pool: CpuBufferPool<DrawIndirectCommand> = CpuBufferPool::new(
// Each frame we generate a new set of vertices and each frame we need a new
// DrawIndirectCommand struct to set the number of vertices to draw.
let indirect_args_pool = CpuBufferAllocator::new(
memory_allocator.clone(),
BufferUsage::INDIRECT_BUFFER | BufferUsage::STORAGE_BUFFER,
MemoryUsage::Upload,
CpuBufferAllocatorCreateInfo {
buffer_usage: BufferUsage::INDIRECT_BUFFER | BufferUsage::STORAGE_BUFFER,
..Default::default()
},
);
let vertex_pool: CpuBufferPool<Vertex> = CpuBufferPool::new(
let vertex_pool = CpuBufferAllocator::new(
memory_allocator,
BufferUsage::STORAGE_BUFFER | BufferUsage::VERTEX_BUFFER,
MemoryUsage::Upload,
CpuBufferAllocatorCreateInfo {
buffer_usage: BufferUsage::STORAGE_BUFFER | BufferUsage::VERTEX_BUFFER,
..Default::default()
},
);

let compute_pipeline = ComputePipeline::new(
Expand Down
15 changes: 10 additions & 5 deletions examples/src/bin/teapot/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,10 @@ use cgmath::{Matrix3, Matrix4, Point3, Rad, Vector3};
use examples::{Normal, Vertex, INDICES, NORMALS, VERTICES};
use std::{sync::Arc, time::Instant};
use vulkano::{
buffer::{BufferUsage, CpuAccessibleBuffer, CpuBufferPool, TypedBufferAccess},
buffer::{
allocator::{CpuBufferAllocator, CpuBufferAllocatorCreateInfo},
BufferUsage, CpuAccessibleBuffer, TypedBufferAccess,
},
command_buffer::{
allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, CommandBufferUsage,
RenderPassBeginInfo, SubpassContents,
Expand All @@ -26,7 +29,7 @@ use vulkano::{
format::Format,
image::{view::ImageView, AttachmentImage, ImageAccess, ImageUsage, SwapchainImage},
instance::{Instance, InstanceCreateInfo},
memory::allocator::{MemoryUsage, StandardMemoryAllocator},
memory::allocator::StandardMemoryAllocator,
pipeline::{
graphics::{
depth_stencil::DepthStencilState,
Expand Down Expand Up @@ -180,10 +183,12 @@ fn main() {
)
.unwrap();

let uniform_buffer = CpuBufferPool::<vs::ty::Data>::new(
let uniform_buffer = CpuBufferAllocator::new(
memory_allocator.clone(),
BufferUsage::UNIFORM_BUFFER,
MemoryUsage::Upload,
CpuBufferAllocatorCreateInfo {
buffer_usage: BufferUsage::UNIFORM_BUFFER,
..Default::default()
},
);

let vs = vs::load(device.clone()).unwrap();
Expand Down
Loading