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Make the suballocators !Sync #2317

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Sep 7, 2023
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96 changes: 24 additions & 72 deletions vulkano/src/memory/allocator/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -239,7 +239,7 @@ use crate::{
VulkanError,
};
use ash::vk::{MAX_MEMORY_HEAPS, MAX_MEMORY_TYPES};
use parking_lot::RwLock;
use parking_lot::Mutex;
use std::{
error::Error,
fmt::{Debug, Display, Error as FmtError, Formatter},
Expand Down Expand Up @@ -878,7 +878,7 @@ pub struct GenericMemoryAllocator<S> {

#[derive(Debug)]
struct Pool<S> {
blocks: RwLock<Vec<Box<Block<S>>>>,
blocks: Mutex<Vec<Box<Block<S>>>>,
// This is cached here for faster access, so we don't need to hop through 3 pointers.
memory_type: ash::vk::MemoryType,
atom_size: DeviceAlignment,
Expand All @@ -888,7 +888,7 @@ impl<S> GenericMemoryAllocator<S> {
// This is a false-positive, we only use this const for static initialization.
#[allow(clippy::declare_interior_mutable_const)]
const EMPTY_POOL: Pool<S> = Pool {
blocks: RwLock::new(Vec::new()),
blocks: Mutex::new(Vec::new()),
memory_type: ash::vk::MemoryType {
property_flags: ash::vk::MemoryPropertyFlags::empty(),
heap_index: 0,
Expand Down Expand Up @@ -1068,7 +1068,7 @@ impl<S> GenericMemoryAllocator<S> {
}
}

unsafe impl<S: Suballocator + Send + Sync + 'static> MemoryAllocator for GenericMemoryAllocator<S> {
unsafe impl<S: Suballocator + Send + 'static> MemoryAllocator for GenericMemoryAllocator<S> {
fn find_memory_type_index(
&self,
memory_type_bits: u32,
Expand Down Expand Up @@ -1145,64 +1145,19 @@ unsafe impl<S: Suballocator + Send + Sync + 'static> MemoryAllocator for Generic

layout = layout.align_to(pool.atom_size).unwrap();

let mut blocks = if S::IS_BLOCKING {
// If the allocation algorithm needs to block, then there's no point in trying to avoid
// locks here either. In that case the best strategy is to take full advantage of it by
// always taking an exclusive lock, which lets us sort the blocks by free size. If you
// as a user want to avoid locks, simply don't share the allocator between threads. You
// can create as many allocators as you wish, but keep in mind that that will waste a
// huge amount of memory unless you configure your block sizes properly!
let mut blocks = pool.blocks.lock();

let mut blocks = pool.blocks.write();
blocks.sort_by_key(|block| block.free_size());
let (Ok(idx) | Err(idx)) =
blocks.binary_search_by_key(&size, |block| block.free_size());
// TODO: Incremental sorting
blocks.sort_by_key(|block| block.free_size());
let (Ok(idx) | Err(idx)) = blocks.binary_search_by_key(&size, |block| block.free_size());

for block in &blocks[idx..] {
if let Ok(allocation) =
block.allocate(layout, allocation_type, self.buffer_image_granularity)
{
return Ok(allocation);
}
}

blocks
} else {
// If the allocation algorithm is lock-free, then we should avoid taking an exclusive
// lock unless it is absolutely neccessary (meaning, only when allocating a new
// `DeviceMemory` block and inserting it into a pool). This has the disadvantage that
// traversing the pool is O(n), which is not a problem since the number of blocks is
// expected to be small. If there are more than 10 blocks in a pool then that's a
// configuration error. Also, sorting the blocks before each allocation would be less
// efficient because to get the free size of the `PoolAllocator` and `BumpAllocator`
// has the same performance as trying to allocate.

let blocks = pool.blocks.read();

// Search in reverse order because we always append new blocks at the end.
for block in blocks.iter().rev() {
if let Ok(allocation) =
block.allocate(layout, allocation_type, self.buffer_image_granularity)
{
return Ok(allocation);
}
}

let len = blocks.len();
drop(blocks);
let blocks = pool.blocks.write();

if blocks.len() > len {
// Another thread beat us to it and inserted a fresh block, try to suballocate it.
if let Ok(allocation) =
blocks[len].allocate(layout, allocation_type, self.buffer_image_granularity)
{
return Ok(allocation);
}
for block in &blocks[idx..] {
if let Ok(allocation) =
block.allocate(layout, allocation_type, self.buffer_image_granularity)
{
return Ok(allocation);
}

blocks
};
}

// For bump allocators, first do a garbage sweep and try to allocate again.
if S::NEEDS_CLEANUP {
Expand Down Expand Up @@ -1484,33 +1439,30 @@ unsafe impl<S: Suballocator + Send + Sync + 'static> MemoryAllocator for Generic

unsafe fn deallocate(&self, allocation: MemoryAlloc) {
if let Some(suballocation) = allocation.suballocation {
let memory_type_index = allocation.device_memory.memory_type_index();
let pool = self.pools[memory_type_index as usize].blocks.lock();
let block_ptr = allocation.allocation_handle.0 as *const Block<S>;

// TODO: Maybe do a similar check for dedicated blocks.
#[cfg(debug_assertions)]
{
let memory_type_index = allocation.device_memory.memory_type_index();
let pool = self.pools[memory_type_index as usize].blocks.read();

assert!(
pool.iter()
.any(|block| &**block as *const Block<S> == block_ptr),
"attempted to deallocate a memory block that does not belong to this allocator",
);
}
debug_assert!(
pool.iter()
.any(|block| &**block as *const Block<S> == block_ptr),
"attempted to deallocate a memory block that does not belong to this allocator",
);

// SAFETY: The caller must guarantee that `allocation` refers to one allocated by
// `self`, therefore `block_ptr` must be the same one we gave out on allocation. We
// know that this pointer must be valid, because all blocks are boxed and pinned in
// memory and because a block isn't dropped until the allocator itself is dropped, at
// which point it would be impossible to call this method. We also know that it must be
// valid to create a reference to the block, because we only ever access it via shared
// references.
// valid to create a reference to the block, because we locked the pool it belongs to.
let block = &*block_ptr;

// SAFETY: The caller must guarantee that `allocation` refers to a currently allocated
// allocation of `self`.
block.deallocate(suballocation);

drop(pool);
}
}
}
Expand Down
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