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Fix rendering of muscles in MuscleWidget #422

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@thisisyoussef thisisyoussef commented Aug 19, 2023

Ensure that when a muscle is both main and secondary, only the main muscle background is drawn. This addresses potential overlaps and redundant rendering in the MuscleWidget.

Proposed Changes

-Updated the build method in MuscleWidget to filter out secondary muscles that are also present in the main muscles list before rendering.
-By doing so, we prevent the same muscle from being rendered twice, ensuring that only the main muscle background is displayed.
-This approach retains the structure and readability of the code while addressing the issue.

Please check that the PR fulfills these requirements

  • Set a 100 character limit in your editor/IDE to avoid white space diffs in the PR
  • Tests for the changes have been added (for bug fixes / features)
  • Added yourself to AUTHORS.md

Ensure that when a muscle is both main and secondary, only the main muscle background is drawn. This addresses potential overlaps and redundant rendering in the MuscleWidget.
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