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a toolkit for developing user interfaces with openGL
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wrl/rutabaga
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__ __ _______ __/ /_____ _/ /_ ____ _____ _____ _ / ___/ / / / __/ __ `/ __ \/ __ `/ __ `/ __ `/ / / / /_/ / /_/ /_/ / /_/ / /_/ / /_/ / /_/ / /_/ \__,_/\__/\__,_/_.___/\__,_/\__, /\__,_/ /____/ rutabaga is an openGL widget toolkit in early stages of development. it is built against the openGL 3 core profile (i.e. no fixed function pipeline), licensed under the 2-clause BSD license, and implemented in almost-standard C99 (uses the non-standard ms-extensions for anonymous structs because C11 anonymous structs don't work for our purposes). currently it provides the skeletal components: a basic scene graph, event dispatching, rudimentary run-time type information, FreeType font rendering, and indirect rendering for performance. there is support for X11 (tested on Linux and FreeBSD), OSX via Cocoa, and win32/win64. the windows support is currently unable to deploy stand-alone apps due to some event loop shenanigans, but plug-in UIs (i.e. VST) work just fine. build with: ./waf configure ./waf run the examples from the build directory: ./build/examples/test ./build/examples/cabbage_patch `test` is a basic layout test application that displays a bunch of knobs and buttons. `cabbage_patch` is a patchbay for the JACK sound server and will only build if you have the JACK libraries and headers available. documentation is currently non-existent and the API is very much in flux. if the phrase "fixed-function pipeline" doesn't make sense to you, this is probably not the right time to play with rutabaga. questions, comments, and/or chili con carne recipies to wrl@illest.net.
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