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Configuration
To open the screen, you'd first set the key bind of Open Model View GUI
.
In this screen, you can drag the mouse with its left button held to rotate, right button drag to translate, and scroll the mouse to zoom in or out. Meanwhile, you can scroll with left Alt held to toggle the layers of the plane selected.
You can run /realcamera config listAll
command to view all saved lists of indexes and run /realcamera config delete <name>
to delete a specific list.
These three options only apply in Binding Mode
.
If Mod Model Compat
is enabled, the game will try to find the corresponding model part of the model mod based on Mod Model Part
and Model Mod ID
values. If the game fails to find it, it will automatically use the config in Binding Mode
category.
The following are the valid values for Model Mod ID
and Mod Model Part
. (Please note the capitalization)
Model Mod ID | Mod Model Part | Mod Loader | Supported Versions | Notes |
---|---|---|---|---|
minecraft |
head hat body leftArm rightArm leftLeg rightLeg leftSleeve rightSleeve leftPants rightPants jacket |
fabric forge
|
realcamera : >=0.4.0-alpha minecraft : *
|
|
epicfight |
Root Thigh_R Thigh_L Leg_R Leg_L Knee_R Knee_L Torso Chest Head Shoulder_R Shoulder_L Arm_R Arm_L Hand_R Hand_L Tool_R Tool_L Elbow_R Elbow_L |
forge |
realcamera : >=0.4.1-alpha minecraft : 1.18.2 epicfight : >=18.2.2-beta
|
Note: Sometimes you may need to adjust the camera offset yourself.
If you would like to bind the camera to a model part whose mod is not listed above, you can contact the author to make it compatible with Real Camera!
WIP