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Configuration

xTracr edited this page Dec 22, 2023 · 7 revisions

Configuration

Experimental Feature (0.6+)

Model View Screen

To open the screen, you'd first set the key bind of Open Model View GUI.

In this screen, you can drag the mouse with its left button held to rotate, right button drag to translate, and scroll the mouse to zoom in or out. Meanwhile, you can scroll with left Alt held to toggle the layers of the plane selected.

You can run /realcamera config listAll command to view all saved lists of indexes and run /realcamera config delete <name> to delete a specific list.

Compatibility Category (Will be deprecated in future 0.6+ versions)

Mod Model Compat

These three options only apply in Binding Mode.
If Mod Model Compat is enabled, the game will try to find the corresponding model part of the model mod based on Mod Model Part and Model Mod ID values. If the game fails to find it, it will automatically use the config in Binding Mode category.
The following are the valid values for Model Mod ID and Mod Model Part. (Please note the capitalization)

Model Mod ID Mod Model Part Mod Loader Supported Versions Notes
minecraft head
hat
body
leftArm
rightArm
leftLeg
rightLeg
leftSleeve
rightSleeve
leftPants
rightPants
jacket
fabric
forge
realcamera: >=0.4.0-alpha
minecraft: *
epicfight Root
Thigh_R
Thigh_L
Leg_R
Leg_L
Knee_R
Knee_L
Torso
Chest
Head
Shoulder_R
Shoulder_L
Arm_R
Arm_L
Hand_R
Hand_L
Tool_R
Tool_L
Elbow_R
Elbow_L
forge realcamera: >=0.4.1-alpha
minecraft: 1.18.2
epicfight: >=18.2.2-beta

Note: Sometimes you may need to adjust the camera offset yourself.

If you would like to bind the camera to a model part whose mod is not listed above, you can contact the author to make it compatible with Real Camera!

Disable Settings Category

WIP