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Bad performance / CPU limit on act-4 maps #35
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This is happening due to other, larger map areas getting tagged as potentially visibility and thus, being rendered and is not related to the emncipation grill. The second layer of emancipation grill popping in and out of existance is already fixed. |
- fix various culling related issues - the exit portal is now doing proper area visibility checks resulting in less drawing - area visible through the exit portal is now culled by default if the entry portal is not visible -> can be tweaked via game_settings.toml - add game_settings module using file `portal2-rtx/game_settings.toml` (auto generates but accepts valid tweaks to settings
When I was testing this I had culling off using the old cvar at the time which is why I assumed it was due to the emancipation grill since my framerate dropped only when the duplicate was rendered and it happened when leaving the map so the only new thing to be rendered would be the elevator. Also the emancipation grill duplicates are still not fixed. #131 |
Bug reported by wolfe_strider on Trello on November 5th
Description:
This happens in a bunch of act 4 maps
Example:
https://www.youtube.com/watch?v=T3jmYABFwAo
Preview image:
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