Releases: yairm210/Unciv
4.15.5-patch1
4.15.5-patch1
4.15.5
4.15.5
Huge rendering performance changes for modded images - merely 'major' change for non-modded images
Automation handles 'Found City' uniques with limited uses correctly
By sulai:
- UnitTable: show a summary when no unit is selected
- Fix sticky tooltips
4.15.4
4.15.4
Greeting stats translated correctly in notifications
Multiplayer screen correctly handles errors when downloading mods
'Cannot attack' accepts 'vs' conditionals
By SeventhM:
- Add a field for global unit uniques
- Allow building improvements on terrains that only allow some improvements when it has multiple uniques
- Add conditional for when you aren't in a golden age
Added an UniqueType to Found puppet city. - By Emandac
By itanasi:
- Set Avoid Growth=false on city capture
4.15.3
4.15.3
Tech screen performance improvements
Notification for city conversion when removing heresy
Fixed unique buildings/improvements with zeroed stat not showing before vs after
By sulai:
- Show 'x units due' on Big Button, setting for cycling units
- Constructions table: avoid vertical movement of lower table
Added option to change the Maximum Autosave turns stored - By Emandac
Add hotkey for Idle Unit cycle buttons - By itanasi
4.15.2-patch1
4.15.2-patch1
4.15.2
4.15.2
Added notification when enemy religion spread converts a city
Added 'has denied your trade request' notification
Ruins stat gifts modified by game speed
Fixed padding for map view icons for small minimaps
Fixed rare crash
Remove invalid 'last seen improvements'
By sulai:
- Tweaks for Screen Size small-portrait
- Map pinching, revised
Hide invisible resources for AI - By EmperorPinguin
Move Until Healed wake up to startTurn so Fortify lasts until start of turn - By itanasi
4.15.1-libgdx-1.13.1
4.15.1-libgdx-1.13.1
4.15.1
4.15.1
Show total number of cities in city table
Avoid ANRs when loading games
Resolve rare crash for corrupted game settings
By sulai:
- Add GoogleMaps-like pinching (!!!)
- Tweak UI city screen
- Correct alignment of text to icons
4.15.0
4.15.0
Modding:
- 'Costs [amount] [stockpiledResource]' works for improvements
- 'free building' unique respects replacement buildings
- Adjacency checks do not check the current tile
- Allow city level stockpiles - By SeventhM
UI:
- Larger 'per turn' text for gold and faith
- disabled buttons no longer cause click-through
- Improved city screen queue - By sulai
- Edit Babylon's icon - By SpacedOutChicken
City states will get angry at you if you steal their lands - By Emandac
4.14.19
4.14.19
Memory performance improvements
City-state stat percent bonuses apply correctly
More uniques work with 'in this city' conditional
Terrain images in fonts no longer flipped
Pathfinding: Avoid unfriendly city state tiles when this doesn't affect movement speed
Change Babylon's image to Lamassu - By SpacedOutChicken
Let AI choose healing promotions - By EmperorPinguin