I'm building cross-platform engine based on Metal:
- SwiftArche: SwiftArche
- HydraViewer: HydraArche
You can read code in apps to find the feature in these code, like physx and shadow(WIP):
You can also redirect to repos to see more effects.
- Metal
- GPGPU
- Game Physics
- Computer Graphics
- Fluid Simulation
You can find details and results of physical simulations in my Zhihu and Bilibili channel!
- Voxel Engine Development including Physics and Rendering
- Distributed Computing and Rendering