A Voxel game written in java and using Processing 4.0 (https://github.com/benfry/processing4)
This version of xbuilders is no longer under active development For the new Xbuilders, see: https://github.com/zipCoder933/Xbuilders
Textures taken mostly from Pixel Perfection:
- https://github.com/Athemis/PixelPerfectionCE/tree/master
- https://github.com/Wallbraker/PixelPerfection?tab=readme-ov-file
- the build artifact, "XBuildersUI4J.jar" is in the root directory
- upon first run, the jarfile will generate all block icons
- run it again to start the game
- Dependencies for processing 4.0 were pre-compiled into a a few packed jars. The jarfiles are in the /dependencies folder. Just make sure to add them into the project using whatever IDE you have chosen.
- No extra setup is required, You will have the easiest time if you use IntelliJ IDEA since I have profiles setup in the project for that specific IDE.
Current features include:
- Animals, and Vehicles
- Horses, Mules, Cats, Foxes, Rabbit, Fish, Sea Turtle
- Multicolored minecarts and a track system
- Boats
- Create banners to hang up in your world
- Block types, such as Fences, stairs, slabs, doors, trapdoors, wires (no redstone support), Panes, and other decorative blocks.
- Block tools, allowing for faster block building
- Block boundary
- Plane creation
- Block repaint
- Copy/Paste
- Sphere creation/deletion
- Block boundary
- Custom vehicles can be build, in a driving, underwater or flying configuration configuration
- Build a helecopter with the helecopter blade, Make a fast flying jet, Build a boat or underwater submarine or Make an off roader or sports car