A port & overhaul of Vertex Engine GPU Font Cache for the Odin programming language
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Updated
Mar 18, 2025 - Odin
A port & overhaul of Vertex Engine GPU Font Cache for the Odin programming language
The OpenGL_Text_Rendering repository offers a highly optimized method for rendering text in OpenGL. By utilizing a font atlas and binding textures only once for an entire group of text, this approach significantly improves efficiency compared to rendering characters individually.
Font rendering, atlas generation and text shaping library written in C++
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