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Channel Source adds new skills that allow the player to regenerate source by expending action-points. This is different from other source-regen mods as these skills can be used in combat.

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Channel Source

Divinity: Original Sin 2 - Definitive Edition


Channel Source adds new skills that allow the player to regenerate source by expending action-points. This is different from other source-regen mods as these skills can be used in combat.

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About The Mod

The theme of Source is central to the story of Divinity Original Sin 2 and yet the gameplay mechanics around the use of source are underwhelming in my opinion. Re-gaining source points is a pointless chore (and is not even a balance concern, as players can just teleport back and forth to a source fountain) and the game actively discourages you from keeping your SP count high, as a lot of bosses steal source and use OP skills against you. This leads players to frontload their attack plan with source-skills and use them ASAP. Finding puddles of source or eating a source-orb do mitigate this problem a bit but are too rare to utilize consistently. I also find it hard to justify slotting 3SP skills, as they take up 3 Memory and become unusable as soon as you use a 1SP skill (which are some of the best source skills imo). There are plenty of source regen mods out there that fix this by eliminating the need to go back to Miestr Siva's basement after every fight. I, however, feel that they don't make a tangible difference in gameplay, they just speed up the process. This mod not only allows you to regenerate source in combat, It was designed to be used in combat. Action Points are king in DOS2, and the most OP skills are those that allow you to gain more Action Points. This mod does the reverse, it allows you to convert Action points to Source points. You're free to regenerate outside of combat however much you want, but during combat, trading AP is a serious commitment.

Features

  • Adds 3 tiers of Channel Source Skill that regenerates SP at the cost of AP.
  • Channel Source - grants 1SP at the cost of 2AP.Can be found in Fort Joy.
  • Channel Source, Greater - grants 2SP at the cost of 3AP. Can be found in Driftwood.
  • Channel Source, Master - grants 3SP at the cost of 4AP. Can be found in the Nameless Isles.
  • Siphon Source - allows you to transfer 1SP to someone else. Think reverse source-vampirism. Can be found with Channel Source, Greater - in Driftwood.
  • Adds another skill similar in effect to the skills listed above, but much more powerful. I'll leave its location a secret.

NOTE: Most of these skill-books should not be hard to find and you will come upon them naturally as you progress the storyline. Even the secret skill isn't exactly well hidden. The skill-books, except for the last skill, are not consumable. One is enough for the entire party.

  • Mod-Menu can be accessed by combining any channel-source skillbook with an identifying-glass. If you have the UI-Components-Library, you can access the mod-menu by right-clicking any CS-Skillbook and selecting the Mod-Menu context-menu option.

  • The Channel-Source skills have Mutual-Cooldowns. This means casting a channel-source skill will put all other channel-source skills on cooldown in-tandem. You can disable this feature and switch to individual cooldowns using the mod-menu. (Requires the Script-Extender).

Locations

  • Channel Source - Stone Altar in Magister Orivand's Hall, Fort Joy
  • Channel Source, Greater - Miestr Siva's Basement, Driftwood
  • Siphon Source - Right next to Channel Source, Greater in Meistr Siva's Basement, Driftwood
  • Channel Source, Master - Fane's Desk in the Academy, turn left as you enter from the main gate. Nameless Isles Academy
  • Channel Source, Divine - End of the hall where you become the champion of the arena in the Academy.

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Channel Source adds new skills that allow the player to regenerate source by expending action-points. This is different from other source-regen mods as these skills can be used in combat.

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