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Releases: Inq8/CAmod

1.05.1 Combined Arms - Hot Fix

14 Feb 06:48
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Fixes / Misc

-Fix Campaign Mission Singularity lua error.

1.05 Combined Arms - Final

05 Feb 12:51
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General

  • Campaign progress tracking. Mission browser records which missions have been completed as well as the date, time taken, difficulty, version, and game speed.
  • New music track "Malevolence".
  • Co-op version of the mission "Reckoning".
  • Increased the size of the final campaign mission.
  • Added 10x RAGL 16 maps along with 7x more 1v1 maps, 1x 3v3 map, 1x 4v4 and 1x FFA Europe map.
  • Condition applying abilities no longer delayed until next full cell of movement, increasing the responsiveness of Gyro Stabilizers, Defense Matrix, Mind Blast, Mind Spark, Hypercharge, Advanced Optics, Decoy Projectors, Chaos Drone, Mobile EMP.
  • Bounties are now taken from a pool that first has to be accumulated by a player getting kills. Bounty increased from 10% to 15% of unit value. Added bounty column to economy stats panel.
  • Most previously uncrushable infantry (SEALs, Tesla Troopers, Desolators, Zone Troopers/Raiders/Defenders, Cryo Troopers, Chem Warriors, Templar) can now be crushed by any vehicles that can crush walls (e.g. Mammoth Tanks, Tripods etc.). Commando units, Brutes and Enforcers are now the only fully uncrushable infantry.
  • All superweapons do increased damage vs buildings (so they can now kill an undamaged Construction Yard / War Factory).
  • Added "Harvester under attack" announcement.
  • Reduced mine damage, increased splash radius, added TankBuster modifier (+33% damage vs tanks).
  • Oil Refinery no longer affects cost of buildings/defenses.
  • In competitive multi-queue, Service Depot & equivalents grant reduced cost of additional production structures (equivalent to radar).
  • Added 1.33x speed option in replays.
  • Added produced unit values tab to observer info panel.
  • Show times in build order tab in observer info panel.
  • Added & improved unit compositions for campaign AI.
  • Allow 10 hotkeys for support powers (up from 6).
  • Targets are validated when activating support powers that apply conditions (e.g. Iron Curtain) so the power isn't used up if targets are destroyed before the condition can be applied.

Faction Balance

Allies

  • Condensed MG IFV burst from 6 shots to 3 shots. Increased DPS slightly. Added percentage damage component against infantry.
  • Increased Enforcer IFV HP.
  • Increased Raider APC damage vs buildings.
  • Sniper no longer needs to charge up shots. Moved the charge time to the reload time.
  • Sniper, Enforcer & Hoplite have a random short delay between shots to reduce overkilling. Counterbalanced by increased reload times.
  • Reduced Mirage Tank cost to 750.
  • Reworked Lightning Storm to remove excessive RNG.
  • Replaced Patriot Strike with Black Sky Strike. Hits up to 4 ground targets (not buildings), prioritizing the most valuable.
  • Added Entrenchment range indicator to Engineers.
  • Battle Fortress passengers gain XP as if they were outside.
  • Increased Chrono Tank cost from 1350 to 1500. Increased range by 1. Increased turn speed. Reduced HP from 45k to 32k. Increased damage vs light armor & buildings. Increased splash radius. Increased teleport range from 16 to 48. Teleporting more than 12 cells requires a charge up time which scales with the distance.
  • Engineer IFV now separate from Repair (Mechanic) IFV. Engineer IFV is able to capture buildings at half the speed of an Engineer and is reusable.
  • Increased Grand Cannon damage vs heavy armor. Increased range by from 9 to 10. First shot is accurate.
  • Hoplite range reduced by 1. Added empowered shots which blind enemies.
  • Increased Black Eagle splash damage.
  • Increased Cryo Trooper cost from 600 to 700.
  • Cryostorm has an EVA warning and takes 4 seconds to activate. Added extra visuals. Show range circle to enemies (on fully active).
  • Increased Tank Destroyer range by 1. Reduced HP from 44k to 42k.
  • Reduced Sniper damage against light armored infantry (no longer one-shot).
  • Increased Peacemaker HP from 36k to 38k.
  • Increased Gap Generator and Mobile Gap Generator beam range to 10. Reduced area of effect from 1.5 to 1.25/1.0 respectively.
  • Mechanic salvage value now scales with value of target unit (30%).

Soviets

  • Reduced Tesla Track speed from 68 to 60. Reduced HP from 20k to 18k. Reduced turn rate from 20 to 16. Reduced range from 8 to 7. Arcing no longer triggered on hitting infantry. Reduced radar jamming range from 8 to 1.5.
  • Shock Trooper, Rad Trooper, Tesla Trooper & Desolator have a random short delay between shots to reduce overkilling. Counterbalanced by increased reload times.
  • Increased Tesla Trooper HP from 17k to 18k. Now uncrushable (to match Desolator).
  • Increased Desolator HP from 17k to 18.5k. Increased splash radius slightly. Reduced damage vs heavy armor.
  • Increased Rad Trooper damage slightly. Reduced damage vs heavy armor. Increased HP from 7.5k to 8k.
  • Terror Dog upgrade moved to T2. Increased auto attack radius. Can be manually detonated via deploy command.
  • Reduced Gattling BTR splash radius. Added percentage damage component against infantry.
  • Renamed Improved Genetic Mutation Bomb upgrade to Improved Mutation. Now also increases Brute movement speed by 20%.
  • Reduced Yuri range against vehicles from 5.5 to 4.5.
  • Heroes of the Union can now target allies.
  • Reduced Nuke Cannon cost from 2500 to 2400. Increased range from 16 to 18. Improved deploy behaviour (will not undeploy when attacked moved with a group, will auto deploy once in range with an attack order).
  • Reduced Troop Crawler cost from 1600 to 1500.
  • Reduced range of all Eradicators from 6 to 5.75.
  • Reduced Rhino Tank HP from 70k to 68k.
  • Increased Grad range from 10 to 13. Increased turret turn rate from 6 to 10.
  • Allow Commissar to detect cloaked units and spies.
  • Increased Overlord buff radius from 4 to 5.
  • Lasher/Thrasher tank can now crush walls (so can crush the infantry mentioned under General that were previously uncrushable).
  • Increase Mammoth Tusk damage vs light armor (infantry only).

GDI

  • New Upgrades: Avenger & Ceramic Armor for Warthog on Bombardment & Hold the Line strategies respectively. Sidewinders now for Seek & Destroy only.
  • Moved Jackknife to T2. Can no longer target aircraft. Reduced HP a little.
  • Increased Wolverine cost from 800 to 900. Increased HP from 30k to 36k. Damages enemies in a line. Reduced damage vs heavy armor.
  • Reduced XO HP from 26k to 22.5k.
  • Zone Trooper/Raider/Defender no longer require second level strategy upgrade.
  • Bombardier no longer replaces JumpJet trooper. Research moved to T2. Increased range by 1. Reduced projectile speed, range and damage vs infantry.
  • Increased JumpJet/Bombardier speed.
  • Guardian Drone does 3 shot burst. Increased reload time. Increased DPS slightly.
  • Increased Tomahawk splash radius and damage vs infantry, buildings and defenses.
  • Pitbull fires 2 rockets per burst instead of 4 (DPS unchanged). Increased blind duration slightly.
  • Reduced Zone Raider damage vs heavy. Increased jump pack cooldown by 5s.
  • Increased Zone Trooper rate of fire and damage. Increased jump pack cooldown by 5s.
  • Increased Zone Defender rate of fire. Increased HP from 16k to 18k. Defense Matrix now stacks up to 6 times providing between 25% and 50% damage reduction (instead of a non-stacking 30%). Reduced shield duration from 10s to 8s.
  • Reworked Ion Cannon to remove excessive RNG.
  • Reduced HMLRS HP from 20k to 19k. Reduced speed from 92 to 86.
  • Reduced Hypersonic Missiles range by 1.
  • Reduced Vulcan splash radius. Added percentage damage component against infantry.
  • Increase TOW missile damage, increased reload time (overall slight DPS increase).
  • Reduced range of Mobile EMP against aircraft from 5 to 2.
  • Reduced Ion Mammoth range from 5.75 to 4.75.
  • Increase Mammoth Tusk damage vs light armor (infantry only).
  • Titan, Zone Trooper & Zone Defender railgun damage now mitigated by prone (Zone Trooper/Defender damage vs infantry increased to compensate).

Nod

  • New Convenants sytem. After destroying 3 enemy buildings or harvesters (indicated on sidebar) you can unlock a Covenant.
  • Wrath: Cyborg Elite replaced with Avatar. Assassin Squad support power. Banshees gain an additional 3 ammo. Cyborg Firepower upgrade.

  • Unity: Enlightened replaced with Cyborg Reaper. Hacker Cell support power. Hackers able to enter Comms Center to siphon funds. Augmented Fabrication upgrade.

  • Deceit: Heavy Stealth Tank upgrade. Infiltrators support power. Stealth Harvester upgrade. Cyborg Speed upgrade (no longer available baseline).

  • Infiltrators no longer buildable. Now gains vision of infiltrated buildings. Increased cloak duration by 20%.
  • Stolen tech can be acquired via destroying buildings with Assassins, hacking buildings with Hackers, or infiltrating buildings with Infiltrators.
  • Hacker Cell replaced with Tech Hack as Legion unique support power. Available instantly on Temple, then has a long recharge. Targets enemy production to acquire stolen tech.
  • Cyborg Reaper renamed to Cyborg Rocket Soldier (Cyborg Reaper added as a new unit).
  • Reduced Venom damage vs heavy armor. Reduced upgraded Venom damage vs buildings/defenses.
  • Reduced Apache rate of fire slightly.
  • Increased cyborg conversion time to match normal production speed.
  • Decoy Projectors upgrade moved to T2. Decoys grant vision for 4 seconds after death.
  • Chemical Warrior surge ability no longer needs to target a unit. Reduced HP from 17k to 15k.
  • Reduced Cyborg HP from 21k to 20k. Increased cost from 250 to 275.
  • Increased Enlightened EMP duration by 1s.
  • Increased Acolyte cost from 450 to 475. Reduced HP from 10k to 9k.
  • Increased Templar cost from 525 to 550.
  • Reduced Acolyte/Templar damage vs heavy armor slightly. Added a random short delay between shots to reduce overkilling. Counterbalanced by increased reload times. New weapon sounds.
  • Reduced Laser Light Tank damage vs light armor. Reduced rate of fire. Added percentage damage component against infantr...
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1.05 Combined Arms - Pre Release #1

15 Jan 13:54
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Pre-release

General

  • Campaign progress tracking. Mission browser records which missions have been completed as well as the date, time taken, difficulty, version, and game speed.
  • New music track "Malevolence".
  • Co-op version of the mission "Reckoning".
  • Increased the size of the final campaign mission.
  • Added 10x RAGL 16 maps along with 7x more 1v1 maps, 1x 3v3 map, 1x 4v4 and 1x FFA Europe map.
  • Condition applying abilities no longer delayed until next full cell of movement, increasing the responsiveness of Gyro Stabilizers, Defense Matrix, Mind Blast, Mind Spark, Hypercharge, Advanced Optics, Decoy Projectors, Chaos Drone, Mobile EMP.
  • Bounties are now taken from a pool that first has to be accumulated by a player getting kills.
  • Most previously uncrushable infantry (SEALs, Tesla Troopers, Desolators, Zone Troopers/Raiders/Defenders, Cryo Troopers, Chem Warriors, Templar) can now be crushed by any vehicles that can crush walls (e.g. Mammoth Tanks, Tripods etc.). Commando units, Brutes and Enforcers are now the only fully uncrushable infantry.
  • All superweapons do increased damage vs buildings (so they can now kill an undamaged Construction Yard / War Factory).
  • Added "Harvester under attack" announcement.
  • Reduced mine damage, increased splash radius, added TankBuster modifier (+33% damage vs tanks).
  • Oil Refinery no longer affects cost of buildings/defenses.
  • In competitive multi-queue, Service Depot & equivalents grant reduced cost of additional production structures (equivalent to radar).
  • Added 1.33x speed option in replays.
  • Added produced unit values tab to observer info panel.
  • Show times in build order tab in observer info panel.
  • Added & improved unit compositions for campaign AI.
  • Allow 10 hotkeys for support powers (up from 6).

Faction Balance

Allies

  • Condensed MG IFV burst from 6 shots to 3 shots. Increased DPS slightly. Added percentage damage component against infantry.
  • Increased Enforcer IFV HP.
  • Increased Raider APC damage vs buildings.
  • Sniper no longer needs to charge up shots. Moved the charge time to the reload time.
  • Sniper, Enforcer & Hoplite have a random short delay between shots to reduce overkilling. Counterbalanced by increased reload times.
  • Reduced Mirage Tank cost to 750.
  • Reworked Lightning Storm to remove excessive RNG.
  • Replaced Patriot Strike with Black Sky Strike. Hits up to 4 ground targets (not buildings), prioritizing the most valuable.
  • Added Entrenchment range indicator to Engineers.
  • Battle Fortress passengers gain XP as if they were outside.
  • Increased Chrono Tank cost from 1350 to 1500. Increased range by 1. Increased turn speed. Reduced HP from 45k to 32k. Increased damage vs light armor & buildings. Increased splash radius. Increased teleport range from 16 to 48. Teleporting more than 12 cells requires a charge up time which scales with the distance.
  • Engineer IFV now separate from Repair (Mechanic) IFV. Engineer IFV is able to capture buildings at half the speed of an Engineer and is reusable.
  • Increased Grand Cannon damage vs heavy armor. Increased range by from 9 to 10. First shot is accurate.
  • Hoplite range reduced by 1. Added empowered shots which blind enemies.
  • Increased Black Eagle splash damage.
  • Increased Cryo Trooper cost from 600 to 700.
  • Cryostorm has an EVA warning and takes 4 seconds to activate. Added extra visuals. Show range circle to enemies (on fully active).
  • Increased Tank Destroyer range by 1. Reduced HP from 44k to 42k.
  • Reduced Sniper damage against light armored infantry (no longer one-shot).
  • Increased Peacemaker HP from 36k to 38k.
  • Increased Gap Generator and Mobile Gap Generator beam range to 10. Reduced area of effect from 1.5 to 1.25/1.0 respectively.
  • Mechanic salvage value now scales with value of target unit (30%).

Soviets

  • Reduced Tesla Track speed from 68 to 60. Reduced HP from 20k to 18k. Reduced turn rate from 20 to 16. Reduced range from 8 to 7. Arcing no longer triggered on hitting infantry. Reduced radar jamming range from 8 to 1.5.
  • Shock Trooper, Rad Trooper, Tesla Trooper & Desolator have a random short delay between shots to reduce overkilling. Counterbalanced by increased reload times.
  • Increased Tesla Trooper HP from 17k to 18k. Now uncrushable (to match Desolator).
  • Increased Desolator HP from 17k to 18.5k. Increased splash radius slightly.
  • Increased Rad Trooper damage slightly. Reduced damage vs heavy armor. Increased HP from 7.5k to 8k.
  • Terror Dog upgrade moved to T2. Increased auto attack radius. Can be manually detonated via deploy command.
  • Reduced Gattling BTR splash radius. Added percentage damage component against infantry.
  • Renamed Improved Genetic Mutation Bomb upgrade to Improved Mutation. Now also increases Brute movement speed by 20%.
  • Reduced Yuri range against vehicles from 5.5 to 4.5.
  • Heroes of the Union can now target allies.
  • Reduced Nuke Cannon cost from 2500 to 2400. Increased range from 16 to 18. Improved deploy behaviour (will not undeploy when attacked moved with a group, will auto deploy once in range with an attack order).
  • Reduced Troop Crawler cost from 1600 to 1500.
  • Reduced range of all Eradicators from 6 to 5.75.
  • Reduced Rhino Tank HP from 70k to 68k.
  • Increased Grad range from 10 to 13. Increased turret turn rate from 6 to 10.
  • Allow Commissar to detect cloaked units and spies.
  • Increased Overlord buff radius from 4 to 5.
  • Lasher/Thrasher tank can now crush walls (so can crush the infantry mentioned under General that were previously uncrushable).
  • Increase Mammoth Tusk damage vs light armor (infantry only).

GDI

  • New Upgrades: Avenger & Ceramic Armor for Warthog on Bombardment & Hold the Line strategies respectively. Sidewinders now for Seek & Destroy only.
  • Moved Jackknife to T2. Can no longer target aircraft. Reduced HP a little.
  • Increased Wolverine cost from 800 to 900. Increased HP from 30k to 36k. Damages enemies in a line. Reduced damage vs heavy armor.
  • Reduced XO HP from 26k to 22.5k.
  • Zone Trooper/Raider/Defender no longer require second level strategy upgrade.
  • Bombardier no longer replaces JumpJet trooper. Research moved to T2. Increased range by 1. Reduced projectile speed, range and damage vs infantry.
  • Increased JumpJet/Bombardier speed.
  • Guardian Drone does 3 shot burst. Increased reload time. Increased DPS slightly.
  • Increased Tomahawk splash radius and damage vs infantry, buildings and defenses.
  • Pitbull fires 2 rockets per burst instead of 4 (DPS unchanged). Increased blind duration slightly.
  • Reduced Zone Raider damage vs heavy. Increased jump pack cooldown by 5s.
  • Increased Zone Trooper rate of fire and damage. Increased jump pack cooldown by 5s.
  • Increased Zone Defender rate of fire. Increased HP from 16k to 18k. Defense Matrix now stacks up to 6 times providing between 25% and 50% damage reduction (instead of a non-stacking 30%).
  • Reworked Ion Cannon to remove excessive RNG.
  • Reduced HMLRS HP from 20k to 19k. Reduced speed from 92 to 86.
  • Reduced Hypersonic Missiles range by 1.
  • Reduced Vulcan splash radius. Added percentage damage component against infantry.
  • Increase TOW missile damage, increased reload time (overall slight DPS increase).
  • Reduced range of Mobile EMP against aircraft from 5 to 2.
  • Reduced Ion Mammoth range from 5.75 to 4.75.
  • Increase Mammoth Tusk damage vs light armor (infantry only).

Nod

  • New Convenants sytem. After destroying 3 enemy buildings or harvesters (indicated on sidebar) you can unlock a Covenant.
  • Wrath: Cyborg Elite replaced with Avatar. Assassin Squad support power. Banshees gain an additional 3 ammo. Cyborg Firepower upgrade.

  • Unity: Enlightened replaced with Cyborg Reaper. Hacker Cell support power. Hackers able to enter Comms Center to siphon funds. Augmented Fabrication upgrade.

  • Deceit: Heavy Stealth Tank upgrade. Infiltrators support power. Stealth Harvester upgrade. Cyborg Speed upgrade (no longer available baseline).

  • Infiltrators no longer buildable. Now gains vision of infiltrated buildings. Increased cloak duration by 20%.
  • Stolen tech can be acquired via destroying buildings with Assassins, hacking buildings with Hackers, or infiltrating buildings with Infiltrators.
  • Hacker Cell replaced with Tech Hack as Legion unique support power. Available instantly on radar, then has a long recharge. Targets enemy production to acquire stolen tech.
  • Cyborg Reaper renamed to Cyborg Rocket Soldier (Cyborg Reaper added as a new unit).
  • Reduced Venom damage vs heavy armor. Reduced upgraded Venom damage vs buildings/defenses.
  • Reduced Apache rate of fire slightly.
  • Increased cyborg conversion time to match normal production speed.
  • Decoy Projectors upgrade moved to T2. Decoys grant vision for 4 seconds after death.
  • Chemical Warrior surge ability no longer needs to target a unit. Reduced HP from 17k to 15k.
  • Reduced Cyborg HP from 21k to 20k. Increased cost from 250 to 275.
  • Increased Enlightened EMP duration by 1s.
  • Increased Acolyte cost from 450 to 475. Reduced HP from 10k to 9k.
  • Increased Templar cost from 525 to 550.
  • Reduced Acolyte/Templar damage vs heavy armor slightly. Added a random short delay between shots to reduce overkilling. Counterbalanced by increased reload times. New weapon sounds.
  • Reduced Laser Light Tank damage vs light armor. Reduced rate of fire. Added percentage damage component against infantry.
  • Increased Flame Tank & Heavy Flame Tank damage vs defenses.
  • Heavy Flame Tank damage more frontloaded (half damage in first 40% of burst, half in remaining 60%).
  • Increased Basilisk range from 3.5 to 5.
  • Cyberscrin HP increased from 15k to 16k.
  • Increased Mantis speed, reduce HP from 30k to 28k.
  • Manticore now fires at aircraft only. Reduced cost from 2000 to 1800.
  • Vertigo bomb disables cloaking for 40 seconds within a 6 cell radius.
  • After 30 seconds, shadow beacon will...
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1.04 Combined Arms - Final

07 Sep 23:49
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Features

  • Added Machine Shop tech structure (provides Mechanics/Artificers in the same way Hospitals provide Medics/Rejuvenators).

Balance

  • Increased Heroes of the Union charge time to 4 minutes.
  • Increased Heroes of the Union rate of fire boost from +33% to +66%.
  • Grenadiers/Flamethrowers no longer targetable by Heroes of the Union.
  • Increased Nuke Cannon splash radius and damage vs heavy armor. Improved deploy behavior to allow pre-targeting.
  • Troop Crawler price increased from 1.5k to 1.6k
  • Reduced V2 projectile speed slightly.
  • Terror Dogs take reduced damage from each other's explosions.
  • Reduced Thrasher HP/damage in line with Heavy->Lasher. Increase Atomic Thrasher speed.
  • Increased Disruptor damage vs defenses.
  • Increased Zone Trooper/Defender HP from 14k to 16k.
  • Reduced Zone Defender shield damage reduction slightly.
  • Increased X-O speed slightly.
  • Increased Wolverine HP from 27.5k to 30k, increased splash damage, increased speed slightly.
  • Increased Firestorm Missile damage vs heavy armor.
  • Make Jumpjet Troopers immune to mind control when airborne. Changed to Aircraft armor (no gameplay difference).
  • Increased Viper damage.
  • Increased Cyclops range by 1.
  • Increased Obliterator spread so damage applies more consistently.
  • Increased range of Laser IFV/Reckoner by 1. Increased damage.
  • Tibcore upgrade applies to IFV/Reckoner.
  • Make Leecher orbs targetable by Chrono Prison.
  • Increased Devastator damage vs light armor.
  • Slightly increased Tripod damage.
  • Slightly increased Atomizer initial hit damage.
  • Reduced Zeus damage vs heavy armor.
  • Reduced Grenadier IFV damage vs buildings/defenses.
  • Add AirToGround modifier to Harrier missiles.
  • Prevent Shock/Tesla Trooper, IFV, Reckoner, Battle Fortress, Chrono Prison from auto attacking static AA in defensive stance.
  • Increase static AA aircraft stealth detection range by 1.

Art/SFX

  • Updated Pitbull sprite & added new voice lines.
  • (H)MLRS voice lines.
  • BTR voice lines.
  • Added Thrasher Tank Turret
  • Updated Tech Building Sprites

Fixes/UI

  • Cloning Vat crash fix.
  • Prevent blocked Temple Prime exit from infinitely accumulating money.
  • Fixed (H)MLRS & Pitbull turrets not tracking target when reloading.
  • Fix queued hacking orders resetting the current hack.
  • Menu background freeze fix.
  • Stop looping ambient sounds when game is paused.
  • Added targeting tints for Tib Stealth & Frenzy.
  • Add target range circle to Helios Bomb.
  • Upgrades, Team Value and Build Order tabs added to spectator/replay UI.
  • Don't include Troop Crawler in army value stats.
  • Fix Nod Banshee/Harvester/MCV husk color in campaign missions.
  • Fixed water pixel in Howitzer sprite.
  • Corrected Apoc to Apoc Eradicator upgrade path.
  • Tooltip corrections.
  • Fix unattached Mini Drone cancelling activities after stopping aiming.
  • Reduced intractable bounds for Sat Hack, Ion Surge, Kill Zone and Rift to prevent cursor blocking.
  • Cyberscrin heals properly on tib.
  • Fix Cloning Vat not updating source when primary building is sold in SQ.
  • Added workaround for rally point crash.
  • Prevent XO firing when parachuting.
  • Fix odd Kirov attack move behavior.
  • Fix (HMLRS) moving forward when attack moving if target dies, even if other targets are within range.
  • Fix Surgical Strike not being available in Testing Grounds.

Campaign/Maps

  • Mission 22 improvements.
  • Removed base regen from Yuri/Mastermind in missions 15/20.
  • Disable GPS for AI in campaign.
  • Allow Guardian Drones and Mini Drones to be built in mission 23.
  • Prevent Advanced Comms Center being built in mission 7.
  • Remove non-elite regen from Boris in mission 12.
  • Enable all non-reinforcement support powers in test maps.
  • Increased Laser Fence regen on mission 15.
  • Prevent loading multiple trucks with a single shipment of liquid tib in mission 29.
  • Remove missile silos from Chernobyl maps.
  • Enabled Microwave Tank (and its upgrade) on final two missions.
  • Fixed briefing typos.

1.03 Combined Arms - Final

13 Aug 14:38
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General

  • In Multi-Queue Scaled mode (now renamed "Competitive") buildings and defenses are single-queue.
  • Gem density increased from 3 to 8. Value reduced from 50 to 38. Blue Tiberium changed to match (worth 1.5x ore/green Tib, down from 2x, but exhausted more slowly).
  • Construction Yard, War Factory and their equivalents take 15% reduced damage from aircraft.
  • Added a minimum distance to paradrop powers so they don't emerge instantly near map edge.

Faction Changes

Allies

  • New "Coalition" system.
  • New Allied structure "Allied HQ" which is required for choosing a coalition.
  • 3 coalition countries to choose from:
    • Greece: Zeus Artillery, Helios Bomb support power, Hoplite (replaces Enforcer).
    • Sweden: Cryo Trooper, Cryostorm support power, Cryo Rockets applies to Longbows (not the case by default anymore).
    • South Korea: Black Eagle, Patriot Strike support power, Improved Helipad (repairs without SD, increased HP).
  • New unit: Enforcer. T3 infantry with high HP and light armor, and armed with a short range shotgun.
  • Chrono Harvester upgrade now requires Allied HQ instead of Ore Purifier.
  • Advanced Ore Processing upgrade removed.
  • Ore Purifier HP reduced from 120k to 100k. Power requirement reduced from 150 to 100. Grants +15% income (up from 10%).
  • Peacemaker requires Allied HQ instead of Tech Center.
  • Removed SEAL C4 cooldown. Restore auto targeting buildings in attack anything stance.
  • Increased Raider APC damage vs light armor & defenses.
  • Increased Harrier speed. Reduced HP from 25k to 22.5k. Increased damage vs infantry, light armor and aircraft.
  • Increased Black Eagle speed & damage. Increased cost from 1600 to 2000. Increased ammo from 2 to 3.
  • Increased projectile speed of AA Gun.
  • Rocket Soldiers with Cryo Rockets no longer apply chill to buildings.
  • Reduced Peacemaker splash radius vs infantry. Reduced turn rate slightly. Reduced HP from 40k to 36k.
  • Entrenchment upgrade moved requires Radar Dome rather than Tech Center. Increased cost from 750 to 1000.
  • Engineer entrenchment deployment time reduced from 5s to 2s. Walls can also be built within radius.
  • Reduced IFV and Missile IFV damage vs buildings and defenses.
  • Renamed Cryo Rockets to Cryo Warheads.
  • Removed USA's Cryo Missile upgrade (Nighthawk & Strafing Run gain their missiles from Cryo Warheads).
  • Added "Advanced Airborne Training" upgrade for USA. Reduces build time of airborne (dropped) units by 25% and grants them rank 2 veterancy.
  • Increase Battle Fortress HP from 130k to 135k.
  • Chrono Tank & Chrono Prison can no longer teleport while chronoshifted by Chronosphere.
  • Mirage Tank replaces Scout Tank instead of Medium Tank for England (rebalanced accordingly). Deals additional damage when firing from disguised state.
  • Gap Generator (structure) is able to fire beam at aircraft as well as ground units.

Soviets

  • New "Doctrine" system.
  • Player gains ranks via experience, and
  • 3 Doctrines to choose from:
    • Infantry: Troop Crawler 1★ unit. Overlord Tank 3★ unit (upgrade for Mammoth Tank). Cloning Vat T4 structure. Heroes of the Union support power (2★). Improved Paratroopers/Mutation Bomb upgrades (2★).
    • Armor: Rhino Tank 1★ unit (replaces Heavy Tank). Apocalypse Tank 3★ unit (upgrade for Mammoth Tank). Industrial Plant T4 structure. Tank Drop support power (2★). Reactive Armor upgrade (for Rhino Tank & BTR) (2★).
    • Artillery: Grad 1★ unit (replaces Katyusha). Nuke Cannon 3★ unit. Munitions Plant T4 structure. Kill Zone support power (2★). Rocket Pods upgrade (for Grad & Hind) (2★).
  • New unit: Rad Trooper (Iraq only). Precursor to Desolator. Replaces Shock Trooper. Upgradeable to Desolator.
  • New unit: Tesla Trooper (Russia/Ukraine/Yuri). Upgrade for Shock Trooper.
  • New upgrade: Terror Dog. Attack Dogs have explosives attached to them, allowing them to damage vehicles and buildings.
  • Commissar buff bonuses reduced slightly. Now has an additional level; second level can be granted by a combination of a Commissar and either an Overlord or Troop Crawler.
  • Desolator - New appearance. Reduced time between pulses when deployed.
  • Removed V2 Upgrade for Katyusha.
  • Added V3 Upgrade (upgrades V2 to V3).
  • Rapid Industry upgrade removed.
  • Industrial Plant & Apocalypse Tank only available with Tank Doctrine.
  • V2/V3 damage increased. Splash radius reduced. V2 range increased by 1, projectile speed reduced. V2 cost increased from 850 to 900.
  • Increased AA projectile speed of BTR & Gattling BTR.
  • Reduced Flamethrower speed.
  • Katyusha reload time reduced. Damage per missile reduced.
  • Boris airstrike will spawn at a fixed distance from the target, and will be cancelled if the laser is no longer on the target.
  • Increased Apocalypse Tank HP from 110k to 125k. Reduced damage from 17.5k to 15.8k.
  • Reduced Tesla Tank damage vs heavy armor.
  • Chaos cloud duration reduced from 12 seconds to 10 seconds.
  • Reduced Chem Tower rate of fire.

GDI

  • New unit: Zone Trooper. Bombardment only. T3 infantry with a jetpack, armed with a railgun.
  • New unit: Zone Raider. Seek & Destroy only. T3 infantry with a jetpack, armed with a sonic grenade launcher.
  • New unit: Zone Defender. Hold the Line only. T3 infantry with a defensive shield ability, armed with an ion rifle.
  • JumpJet Trooper/Bombardier - New appearance. Reduced HP from 8k to 6k. Increased damage vs infantry and light armor. Takes additional damage from Rocket Soldiers and Disintegrators.
  • X-O Powersuit now on vehicle queue and only available to ZOCOM (still available to Talon via X-O Drop). Replaced machinegun with coilgun. Added leap ability. Reduced damage vs infantry, increased vs light armor. Increased range by 2. Reduced HP from 32k to 26k.
  • New unit: Wolverine. Available at T3 for Talon only.
  • Pitbull now available at T3 for Eagle only. Can attack aircraft. Rockets apply short duration blind.
  • New unit: Jackknife. Available at T3 for ARC only.
  • Mobile EMP now immune to EMP. Increased turn rate. Reduced shockwave delay from 2s to 1s.
  • Increased AA projectile speed of Vulcan & static AA.
  • Increased Guardian Drone projectile speed and damage vs light armor.
  • Reduced Upgrade Center cost from 2000 to 1800.
  • Reduced Disruptor HP from 70k to 66k. Increased cost from 1400 to 1600.
  • Increased Battle Drone damage (so DPS matches Battle Tank).
  • Don't apply seek and destroy speed bonus to Aurora's while afterburner enabled.
  • Reduced Orca Bomber HP from 38k to 32k.

Nod

  • New upgrade: Laser Tanks. Gives Light Tank/Battle Tank a laser weapon. Increased damage vs infantry/light armor, reduced vs heavy armor.
  • Rhino replaced with Cyclops.
  • Pitbull replaced with Basilisk.
  • Black Eagle replaced with Phantom.
  • Howitzer - Significantly increased projectile speed. Reduced splash radius.
  • Mantis - Now takes reduced damage from aircraft. Increased mobility.
  • Increased Vertigo damage vs defenses. Decloaks 2 cells closer to target.
  • Chem Mortar deals additional damage vs cyborgs.
  • Increased Kamov damage.
  • Increased Cyberscrin health and beam sweep length.
  • Black Hand Trooper HP increased from 13k to 16k.
  • Reduced Airstrip HP from 220k to 200k.
  • Increased rate of fire of Cyborg Elite Reckoner by 20%.
  • Subterranean Strike now unloads 3 Acolytes, 1 Rocket Soldier, 1 Flamethrower, instead of 4 Acolytes (3 Templar, 1 Reaper, 1 Chem Warrior with Temple Prime).
  • Shadow Operatives throw Shadow Beacons rather than plant them, and have 2 instead of 1. Increased pistol rate of fire slightly.
  • Inferno Bomb charge time increased from 6:00 to 6:30.
  • Reduced Hacker range by 1.
  • Reduce Comanche HP from 18k to 16k.

Scrin

  • New "Allegiance" system. Once 4 Refineries are built, player can choose either Loyalist or Rebel allegiance.
  • New upgrade (Loyalist only): Eviscerator. Upgrades Ravagers, increasing their HP and rate of fire, at the cost of reduced speed and higher price.
  • New upgrade (Rebel only): Impaler. Upgrades Ravagers, increasing their HP, range, and giving them high single-target burst damage that slows targets, at the cost of reduced speed and a higher price.
  • New unit (Loyalist only): Obliterator. Heavy artillery whose projectile damages everything it passes through.
  • New unit (Rebel only): Nullifier. Heavy long range hover tank which blinds targets. Strong against infantry and light armor.
  • New support power (Loyalist only): Overlord's Wrath. Calls down a Tiberium meteor.
  • New support power (Rebel only): Gateway. Opens a wormhole that sends waves of reinforcements.
  • New unit: Watcher. Cloaked when not moving. Can tag enemy vehicles and structures so that they temporarily provide vision. Gains blink with upgrade.
  • Reduced Ravager HP. Will now prone (not proning was an odd exception, only Nod cyborgs don't prone, along with Brutes, Dogs and Bursters due to being melee).
  • Increased AA projectile speed of Gun Walker.
  • Increased Atomizer projectile speed.
  • Increased Devourer damage vs light armor.
  • Reduced Signal Transmitter cost from 2000 to 1800.
  • Reduced Burster cost from 600 to 550. Increased speed from 80 to 92. HP reduced from 7k to 5k. On exploding, will only do 25% damage to other Bursters.
  • Ion Surge moved to Tech Center.
  • Increased Greater Coalescence healing rate.
  • Buzzer Swarm applies blind to any units caught within it.
  • Interlopers gain shields with Shield Generation upgrade (renamed from Fleet Shields).
  • Reduced Intruder splash radius slightly.
  • Reduced Stormrider price from 1750 to 1650.
  • Increased PAC damage by 10%.
  • Suppression Field radius vs aircraft increased slightly (as it can be hard to target moving aircraft).
  • Reduced Gun Walker & Shard Walker HP from 33k to 31k, and 40k to 38k respectively.

Fixes / Misc

  • Fixed content installation sources. Added Steam Ultimate Collection as a content source.
  • Added CA music to main download. Added Retaliation tracks.
  • Use...
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1.03 Combined Arms - Pre Release #1

03 Aug 11:57
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Pre-release

General

  • In Multi-Queue Scaled mode (now renamed "Competitive") buildings and defenses are single-queue.
  • Gem density increased from 3 to 8. Value reduced from 50 to 38. Blue Tiberium changed to match (worth 1.5x ore/green Tib, down from 2x, but exhausted more slowly).
  • Construction Yard, War Factory and their equivalents take 15% reduced damage from aircraft.
  • Added a minimum distance to paradrop powers so they don't emerge instantly near map edge.

Faction Changes

Allies

  • New "Coalition" system.
  • New Allied structure "Allied HQ" which is required for choosing a coalition.
  • 3 coalition countries to choose from:
    • Greece: Zeus Artillery, Helios Bomb support power, Hoplite (replaces Enforcer).
    • Sweden: Cryo Trooper, Cryostorm support power, Cryo Rockets applies to Longbows (not the case by default anymore).
    • South Korea: Black Eagle, Patriot Strike support power, Improved Helipad (repairs without SD, increased HP).
  • New unit: Enforcer. T3 infantry with high HP and light armor, and armed with a short range shotgun.
  • Chrono Harvester upgrade now requires Allied HQ instead of Ore Purifier.
  • Advanced Ore Processing upgrade removed.
  • Ore Purifier HP reduced from 120k to 100k. Power requirement reduced from 150 to 100. Grants +15% income (up from 10%).
  • Peacemaker requires Allied HQ instead of Tech Center.
  • Removed SEAL C4 cooldown. Restore auto targeting buildings in attack anything stance.
  • Increased Raider APC damage vs light armor & defenses.
  • Increased Harrier speed. Reduced HP from 25k to 22.5k. Increased damage vs infantry, light armor and aircraft.
  • Increased Black Eagle speed & damage. Increased cost from 1600 to 2000. Increased ammo from 2 to 3.
  • Increased projectile speed of AA Gun.
  • Rocket Soldiers with Cryo Rockets no longer apply chill to buildings.
  • Reduced Peacemaker splash radius vs infantry. Reduced turn rate slightly. Reduced HP from 40k to 36k.
  • Entrenchment upgrade moved requires Radar Dome rather than Tech Center. Increased cost from 750 to 1000.
  • Engineer entrenchment deployment time reduced from 5s to 2s. Walls can also be built within radius.
  • Reduced IFV and Missile IFV damage vs buildings and defenses.
  • Renamed Cryo Rockets to Cryo Warheads.
  • Removed USA's Cryo Missile upgrade (Nighthawk & Strafing Run gain their missiles from Cryo Warheads).
  • Added "Advanced Airborne Training" upgrade for USA. Reduces build time of airborne (dropped) units by 25% and grants them rank 2 veterancy.
  • Increase Battle Fortress HP from 130k to 135k.
  • Chrono Tank & Chrono Prison can no longer teleport while chronoshifted by Chronosphere.
  • Mirage Tank replaces Scout Tank instead of Medium Tank for England (rebalanced accordingly). Deals additional damage when firing from disguised state.
  • Gap Generator (structure) is able to fire beam at aircraft as well as ground units.

Soviets

  • New "Doctrine" system.
  • Player gains ranks via experience, and
  • 3 Doctrines to choose from:
    • Infantry: Troop Crawler 1★ unit. Overlord Tank 3★ unit (upgrade for Mammoth Tank). Cloning Vat T4 structure. Heroes of the Union support power (2★). Improved Paratroopers/Mutation Bomb upgrades (2★).
    • Armor: Rhino Tank 1★ unit (replaces Heavy Tank). Apocalypse Tank 3★ unit (upgrade for Mammoth Tank). Industrial Plant T4 structure. Tank Drop support power (2★). Reactive Armor upgrade (for Rhino Tank & BTR) (2★).
    • Artillery: Grad 1★ unit (replaces Katyusha). Nuke Cannon 3★ unit. Munitions Plant T4 structure. Kill Zone support power (2★). Rocket Pods upgrade (for Grad & Hind) (2★).
  • New unit: Rad Trooper (Iraq only). Precursor to Desolator. Replaces Shock Trooper. Upgradeable to Desolator.
  • New unit: Tesla Trooper (Russia/Ukraine/Yuri). Upgrade for Shock Trooper.
  • New upgrade: Terror Dog. Attack Dogs have explosives attached to them, allowing them to damage vehicles and buildings.
  • Commissar buff bonuses reduced slightly. Now has an additional level; second level can be granted by a combination of a Commissar and either an Overlord or Troop Crawler.
  • Desolator - New appearance. Reduced time between pulses when deployed.
  • Removed V2 Upgrade for Katyusha.
  • Added V3 Upgrade (upgrades V2 to V3).
  • Rapid Industry upgrade removed.
  • Industrial Plant & Apocalypse Tank only available with Tank Doctrine.
  • V2/V3 damage increased. Splash radius reduced. V2 range increased by 1, projectile speed reduced. V2 cost increased from 850 to 900.
  • Increased AA projectile speed of BTR & Gattling BTR.
  • Reduced Flamethrower speed.
  • Katyusha reload time reduced. Damage per missile reduced.
  • Boris airstrike will spawn at a fixed distance from the target, and will be cancelled if the laser is no longer on the target.
  • Increased Apocalypse Tank HP from 110k to 125k. Reduced damage from 17.5k to 15.8k.
  • Reduced Tesla Tank damage vs heavy armor.
  • Chaos cloud duration reduced from 12 seconds to 10 seconds.

GDI

  • New unit: Zone Trooper. Bombardment only. T3 infantry with a jetpack, armed with a railgun.
  • New unit: Zone Raider. Seek & Destroy only. T3 infantry with a jetpack, armed with a sonic grenade launcher.
  • New unit: Zone Defender. Hold the Line only. T3 infantry with a defensive shield ability, armed with an ion rifle.
  • JumpJet Trooper/Bombardier - New appearance. Reduced HP from 8k to 6k. Increased damage vs infantry and light armor. Takes additional damage from Rocket Soldiers and Disintegrators.
  • X-O Powersuit now on vehicle queue and only available to ZOCOM (still available to Talon via X-O Drop). Replaced machinegun with coilgun. Added leap ability. Reduced damage vs infantry, increased vs light armor. Increased range by 2. Reduced HP from 32k to 26k.
  • New unit: Wolverine. Available at T3 for Talon only.
  • Pitbull now available at T3 for Eagle only. Can attack aircraft. Rockets apply short duration blind.
  • New unit: Jackknife. Available at T3 for ARC only.
  • Mobile EMP now immune to EMP. Increased turn rate. Reduced shockwave delay from 2s to 1s.
  • Increased AA projectile speed of Vulcan & static AA.
  • Increased Guardian Drone projectile speed and damage vs light armor.
  • Reduced Upgrade Center cost from 2000 to 1800.
  • Reduced Disruptor HP from 70k to 66k. Increased cost from 1400 to 1600.
  • Increased Battle Drone damage (so DPS matches Battle Tank).
  • Don't apply seek and destroy speed bonus to Aurora's while afterburner enabled.
  • Reduced Orca Bomber HP from 38k to 32k.

Nod

  • New upgrade: Laser Tanks. Gives Light Tank/Battle Tank a laser weapon. Increased damage vs infantry/light armor, reduced vs heavy armor.
  • Rhino replaced with Cyclops.
  • Pitbull replaced with Basilisk.
  • Black Eagle replaced with Phantom.
  • Howitzer - Significantly increased projectile speed. Reduced splash radius.
  • Mantis - Now takes reduced damage from aircraft. Increased mobility.
  • Increased Vertigo damage vs defenses. Decloaks 2 cells closer to target.
  • Chem Mortar deals additional damage vs cyborgs.
  • Increased Kamov damage.
  • Increased Cyberscrin health and beam sweep length.
  • Black Hand Trooper HP increased from 13k to 16k.
  • Reduced Airstrip HP from 220k to 200k.
  • Increased rate of fire of Cyborg Elite Reckoner by 20%.
  • Subterranean Strike now unloads 3 Acolytes, 1 Rocket Soldier, 1 Flamethrower, instead of 4 Acolytes (3 Templar, 1 Reaper, 1 Chem Warrior with Temple Prime).
  • Shadow Operatives throw Shadow Beacons rather than plant them, and have 2 instead of 1. Increased pistol rate of fire slightly.
  • Inferno Bomb charge time increased from 6:00 to 6:30.
  • Reduced Hacker range by 1.
  • Reduce Comanche HP from 18k to 16k.

Scrin

  • New "Allegiance" system. Once 4 Refineries are built, player can choose either Loyalist or Rebel allegiance.
  • New upgrade (Loyalist only): Eviscerator. Upgrades Ravagers, increasing their HP and rate of fire, at the cost of reduced speed and higher price.
  • New upgrade (Rebel only): Impaler. Upgrades Ravagers, increasing their HP, range, and giving them high single-target burst damage that slows targets, at the cost of reduced speed and a higher price.
  • New unit (Loyalist only): Obliterator. Heavy artillery whose projectile damages everything it passes through.
  • New unit (Rebel only): Nullifier. Heavy long range hover tank which blinds targets. Strong against infantry and light armor.
  • New support power (Loyalist only): Overlord's Wrath. Calls down a Tiberium meteor.
  • New support power (Rebel only): Gateway. Opens a wormhole that sends waves of reinforcements.
  • New unit: Watcher. Cloaked when not moving. Can tag enemy vehicles and structures so that they temporarily provide vision. Gains blink with upgrade.
  • Reduced Ravager HP. Will now prone (not proning was an odd exception, only Nod cyborgs don't prone, along with Brutes, Dogs and Bursters due to being melee).
  • Increased AA projectile speed of Gun Walker.
  • Increased Atomizer projectile speed.
  • Increased Devourer damage vs light armor.
  • Reduced Signal Transmitter cost from 2000 to 1800.
  • Reduced Burster cost from 600 to 550. Increased speed from 80 to 92. HP reduced from 7k to 5k. On exploding, will only do 25% damage to other Bursters.
  • Ion Surge moved to Tech Center.
  • Increased Greater Coalescence healing rate.
  • Buzzer Swarm applies blind to any units caught within it.
  • Interlopers gain shields with Shield Generation upgrade (renamed from Fleet Shields).
  • Reduced Intruder splash radius slightly.
  • Reduced Stormrider price from 1750 to 1650.
  • Increased PAC damage by 10%.
  • Suppression Field radius vs aircraft increased slightly (as it can be hard to target moving aircraft).
  • Reduced Gun Walker & Shard Walker HP from 33k to 31k, and 40k to 38k respectively.

Fixes / Misc

  • Fixed content installation sources. Added Steam Ultimate Collection as a content source.
  • Added CA music to main download. Added Retaliation tracks.
  • Use player colour for all range indicat...
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1.02 Combined Arms - Final

04 Apr 09:41
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1.02

Features

  • Smart casting for unit abilities (by default only the closest unit to the target will fire & ctrl can be used to force all selected units to fire).
  • New tech structure: Oil Refinery. Grants the owner a 10% production discount. Added to several team game maps.
  • Added button in skirmish/multiplayer lobby to reset options to defaults.
  • Added Fast Regrowth lobby option.
  • Overhauled Mini Drone attachment (making them easier to attach and less glitchy).
  • Improved support power targeting visuals.
  • Vehicles/aircraft can be sold at Service Depots.
  • Multi-Queue Scaled - Removed Optimized Production upgrades. Associated discounts are permanently provided by the relevant T2/T3 structures being built.
  • Lowered selection priority for transport aircraft.
  • 20 new 1v1 maps.
  • 52 new team game maps (17x 2v2, 15x 3v3, 10x 4v4, 8x 5v5, 2x 6v6)
  • Added Testing Grounds map.

Artwork & SFX

  • New voice lines for many units: Chrono Prison, Battle Fortress, Mirage Tank, Cryo Launcher, Siege Tank, Sukhoi, Halo, Thief, Eradicator, Disruptor, Mammoth Tank, Titan, Juggernaut, Battle Drone, Mammoth Drone, X-O Powersuit, Comanche, Microwave Tank, Spectre, Venom, Acolyte, Templar and Heavy Flame Tank.
  • New voice announcements for upgrades: Seismic Missiles, Railgun Titan, Ion Mammoth, Hover Mammoth, Battle Drone, Intensified Microwaves.
  • Improved custom RA EVA voice line effects.
  • Added/updated transport loading and aircraft takeoff/landing sound effects.
  • Added IFV transform sound.
  • Added additional visual when units are upgrading.
  • Added brass casings ejected from vehicles/aircraft with machine guns.
  • New sound effects for Vulcan weapon.
  • Impact sound effects for Shard Launcher, Gun Walker, Shard Walker, Ravager, Lacerator.
  • Scaled down Stormrider/Venom/Enervator.
  • Range circle for radar jamming field is now player coloured.

Balance & Faction Gameplay Changes

General

  • Loaded transports no longer immune to mind control. Loaded transports and harvesters take 4 seconds to mind control (Commando type passengers provide immunity).
  • Radar cost increased to $1800.
  • Reduced Rifle/Minigunner/Warrior damage vs defenses by 10%.
  • Increased tier 1 tank & Tank Destroyer damage vs defenses by 20%.
  • Added health regen to commando units as standard. Rate doubles when elite.
  • Increased Engineer/Assimilator mine detection range.
  • Reduced basic defense power requirement from 25 to 15.
  • Reduced amount refunded when selling basic defenses.
  • Reduced mine defusal time for Engineers/Minelayers from 3s to 2s.
  • Commando/Tanya/Boris can now shoot revealed mines.
  • Lowered healing cap for commando units. Takes longer to wear off.
  • Added healing cap to any infantry with 15k HP or more.
  • Increased Commando/Tanya C4 cooldown a little.
  • Reduced the distance from Service Depots that units can be upgraded at.
  • Guarantee at least 2 rifles/warriors when selling buildings (if value of building is sufficient) to reduce RNG. Reduced Civilian value to 50.
  • Allow infantry to detect cloaked units diagonally.
  • Reduced time taken for tib exposure to wear off.
  • Static AA defenses no longer auto targeted in defensive stance.
  • Powered down defenses have reduced vision.
  • Added minimum distance to airstrike powers to prevent instant damage near map edge.

Allies

  • New unit: Peacemaker - Heavy bomber available at T3 (Tech Center).
  • New upgrade for Ranger: Advanced Optics - Gives Rangers an ability that extends their vision and detection range for a short time.
  • Added new IFV turrets for infantry of other factions: Yuri/Mastermind, Black Hand, Enlightened, Cyborg Elite, Mortars (Cryo/Sonic/Chem), Intruder, Ravager.
  • Reduced SEAL movement speed. Reduced HP from 18k to 16k. No longer immune to mind control/chaos gas. Added 4 second delay to C4 planting. Reduced C4 cooldown by 2 seconds. Will no longer place C4 automatically in Attack Anything stance.
  • Chrono Tank will prioritize ground targets over air targets.
  • Increased Scout Tank vision from 6 to 7.
  • Increased Chrono Prison damage vs heavy armor.
  • Increased Sniper IFV damage vs vehicles. Concussion requires Raufoss upgrade.
  • Added Guardian GI IFV turret.
  • Increased Battle Fortress damage with Rifle/Rocket passengers. Increased HP from 120k to 130k.
  • Medic in Battle Fortress gives healing aura.
  • USA drops require Barracks/Factory plus either radar or aircraft production (previously required radar).
  • Reverted Nighthawk to normal selection priority. Default stance to Defend.
  • Increased jamming field radius by 1
  • Reduced Turret power requirement to 25.
  • Reduced entrenched Engineer deployment time. Increased radius from 3 to 5.
  • Longbow benefits from Cryo Rockets upgrade.
  • Reduced Chrono Harvester upgrade cost to 1250.
  • Reduced Advanced Ore Processing cost to 750.
  • Reduced Nighthawk HP from 44k to 38k.
  • Increased Veil of War cooldown from 4 min to 5 min. Reduce max radius by 1. Increase min radius by 1.
  • Reworked chill effect to have max 10 stacks (up from 6).
  • Damage penalty removed from IFV cryo rockets.
  • Changed MGG/MRJ to light armor (increased HP from 22k to 25k).
  • Allow spies to disguise as Scrin. Added SEAL/Commissar icons when disguised.
  • Sniper will one-shot upgraded Templar, Cyborgs and Brutes. Reduced reload time.
  • Increased Pillbox damage vs infantry, light armor and heavy armor. Now tracks target.
  • Increased Raider APC damage vs light armor. Reduced vs defenses.
  • AA Gun requires War Factory instead of Radar Dome.
  • Reduce Harrier delay between salvos to match similar planes (MiG etc.).
  • Allow fake Radar Dome to be powered down.
  • Reduced Prism Tank damage vs heavy armor slightly.
  • Reduced cost of Prism Cannon upgrade to 750.
  • Increased Prism Tower cost from 1300 to 1350. Increased power consumption from 75 to 80. Reduced damage vs infantry.
  • Increased Tank Destroyer range by 1. Reduced HP from 46k to 44k.

Soviets

  • New unit: Floating Disc - Replaces Kirov for Psi-Corps.
  • New unit: Commissar - T3 infantry that buffs nearby infantry (increases movement and rate of fire).
  • New Upgrade for Psi-Corps: Gattling BTR.
  • Increased damage radius of V3 missiles.
  • Reduced damage and area of effect of V3 missiles when shot down.
  • Yuri will no longer kill slaves when using mind blast ability. Slaves are killed when released, either manually, or by exceeding capacity.
  • Iron Curtain now limits the speed of affected units.
  • Increased turret turn speed of Mammoth Tank & Eradicator.
  • Reduced radiation strength of Apocalypse Tank shells. Reduced damage against infantry with Flak Armor/Hardened Carapace upgrade. Reduced projectile speed. Increased damage vs buildings.
  • Mammoth Tank and Apocalypse Tank will prioritize ground targets over air targets.
  • Increased Siege Tank damage vs buildings and defenses. Increased concussion duration by 1 second.
  • Replaced Psi-Corps Parabombs with Chaos Bombs.
  • Increased MAD Tank HP from 100k to 120k.
  • Increased Tesla Track damage. Reduced speed from 72 to 68. Increased cost from 1250 to 1350. Reduced HP from 22k to 20k. No longer requires Tesla Coil.
  • Increased Tesla Tank damage. Tesla Coil requirement can now be substituted with Tech Center.
  • Reduced Iron Curtain damage vs infantry.
  • Reduced Brute DPS vs infantry significantly. Reduced attack speed (DPS same except vs infantry). Reduce speed slightly.
  • Desolator will one-shot upgraded Templar, Cyborgs and Brutes. Increased damage vs light armor. Chem Tower requirement can now be substituted with Tech Center. Reduced deploy time. Slightly increased splash damage vs infantry.
  • Increased Flame Tower/Chem Tower RoF slightly.
  • Increased Shock Trooper HP from 7k to 7.5k.
  • Thief can't be crushed when moving. Reduced selection priority.
  • Reduced Heavy Hazmat Suits cost from $1k to $850.
  • Flamethrower's Flame Tower requirement can now be substituted with Radar Dome. Increased damage vs infantry.
  • Increase Yuri mind blast damage vs buildings.
  • Increase Dog vision and cloak detection radius slightly.
  • Increased Atomic Reactor HP from 100k to 110k.
  • Increased Sukhoi projectile speed.
  • Kirov will be disabled rather than killed by EMP.
  • Dogs now immune to mind control.
  • Reduced Tesla Coil power consumption from 100 to 75.
  • Increased V2 splash radius slightly. Reduced cost of V2 upgrade from 1000 to 500.
  • Increased Katyusha cost from 700 to 750. Reduced splash radius slightly.

GDI

  • New unit: Tomahawk Launcher - Available via research when Bombardment strategy is chosen.
  • Bombardier upgrade now available regardless of strategy.
  • Titan railgun will always pass through target to max range when fired at targets further than 2 cells away. Slightly reduced the passthrough damage.
  • Increased turret turn speed of all Mammoth Tank variants.
  • Increased Disruptor splash damage (mainly improves effectiveness against infantry).
  • Reduced strategy upgrade cost from $1250 to $1000.
  • (H)MLRS, Mammoth Tank and Titan will prioritize ground targets over air targets.
  • Slight increase to Surgical Strike splash damage close to the target. Damage no longer reduced by prone.
  • Reduced Sonic Tower concussion duration vs infantry from 6 seconds to 1 second.
  • Reduced Carryall vision from 10 to 9.
  • Increased Nanite Repair heal per tick from 3% to 5%, reduced duration from 30s to 25s.
  • Increased X-O laser damage (but reduced vs light armor). Reduced range by 1. Increased turn rate by 33%. Now able to shoot while moving.
  • Increased Juggernaut cost from $1500 to $2000. Increased range, HP and damage.
  • Reduced Hover Mammoth speed slightly (72 to 68).
  • At elite rank, third damage level used by Vulcan vs ground targets.
  • Increase TOW missile rate of fire and add TankBuster modifier.
  • Increased Jumpjet/Bombardier speed from 99 to 108. Increased facing tolerance. Removed infantry target priority.
  • Increase Bombardier damag...
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1.02 Combined Arms - Pre Release #3

18 Mar 10:31
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Pre-release

General Changes

  • Loaded transports no longer immune to mind control. Loaded transports and harvesters take 4 seconds to mind control (Commando type passengers provide immunity).
  • Vehicles/aircraft can be sold at Service Depots.
  • Multi-Queue Scaled - Removed Optimized Production upgrades. Associated discounts are permanently provided by the relevant T2/T3 structures being built.
  • Radar cost increased to $1800.
  • Static AA defenses no longer auto targeted in defensive stance.
  • Powered down defenses have reduced vision.
  • Add minimum distance to airstrike powers to prevent instant damage near map edge.

Balance & Faction Changes

Allies

  • Increased Prism Tower cost from 1300 to 1350. Increased power consumption from 75 to 80. Reduced damage vs infantry.
  • Reduced Harrier range by 1. Increased damage vs light armor.
  • Reduce cost of Prism Cannon upgrade to 750.
  • Show progress bar on target when SEAL is planting C4.
  • Range circle for radar jamming field is now player coloured.

Soviets

  • Reduce Commissar speed buff to +33%.
  • Reduced Sukhoi range by 1.
  • Increased Tesla Track cost from 1250 to 1350. Reduced speed slightly. Reduced damage vs light.
  • Reduced Tesla Coil power consumption from 100 to 75.
  • Increased SAM Site maximum tracking distance.
  • Dogs now immune to mind control.

GDI

  • Increased Advanced Guard Tower cost from 1k to 1.1k. Increased power consumption from 50 to 70. Reduced damage vs infantry.
  • Increased Sonic Tower cost from 1350 to 1450. Increased power consumption from 80 to 85. Reduced damage vs infantry.
  • Reduced X-O damage vs light armor. Reduced RoF of while Gyro Stabilizers is active.
  • Removed infantry prioritisation from JumpJet Trooper.

Nod

  • Upgraded Microwave Tank kills crews of vehicles below 75% HP (calculated after the damage from the MW zap itself).
  • Reduced Microwave Tank splash damage (removed vs infantry). Reduced speed.
  • Pitbull reworked to apply inaccurate AoE EMP.
  • Increased SAM Site maximum tracking distance.
  • Reduced time taken for Hacker to hack drones.

Scrin

  • Reduced Ion Surge speed boost from +60% to +50%. Reduced radius by 1. Reduced duration from 15s to 12s. Show range circle when active.
  • Increased Shard Launcher, Shard Walker, Ravager and Lacerator projectile speed.
  • Increased Shard Launcher & Shard Walker maximum tracking distance.
  • Reduced Storm Column power consumption from 100 to 85.
  • Custom cursor for Mastermind building capture.
  • Darkener can crush infantry.

Fixes & Misc

  • Fixed Recon Drone & Satellite Hack prerequisites.
  • Subterranean Strike tooltip clarification.
  • Sniper cargo pip color to green.
  • Adjusted Hospital locations on Lost in Space map.

1.02 Combined Arms - Pre Release #2

09 Mar 11:43
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Pre-release

Changes from 1.02-PreRelease-1 to 1.02-PreRelease-2

Artwork & SFX

  • New voices for Acolyte, Thief and GDI/Soviet Mammoth Tanks. Updated Templar voice.
  • Voice announcements on completion of Ion/Hover/Drone Mammoth and Battle Drone upgrades.
  • Improved Shard Launcher/Gun Walker/Shard Walker/Ravager/Lacerator weapon impact sounds.
  • Use "Unit Stolen" announcement if your unit is stolen.
  • Voice lines for "enemy unit stolen", "technology acquired", "our technology has been stolen", "technology locked" and "our technology has been locked".

Balance & Faction Gameplay Changes

General

  • Guarantee at least 2 rifles/warriors when selling buildings (if value of building is sufficient) to reduce RNG.
  • Allow infantry to detect cloaked units diagonally.
  • Reduce time taken for tib exposure to wear off.
  • Increase Rifle/Warrior damage vs defenses slightly so overall DPS of standard army comp is the same as before.
  • Added health regen to commando units as standard. Rate doubles when elite.

Allies

  • Reduced Veil of War max radius by 1 cell. Increased min radius by 1 cell. Show range circle for enemy veils.
  • Improved Pillbox projectiles so they track the target.
  • Reverted accidental -30% SEAL RoF.
  • AA Gun requires War Factory instead of Radar Dome.
  • Reduced Harrier reload to match other similar planes.
  • Allow fake Radar Dome to be powered down.
  • Increased standard chill duration slightly (Rocket Soldier, Rocket IFV, Longbow).
  • Advanced Optics additionally increases detection range by 2.
  • Reduced Sniper reload time.

Soviets

  • Iron Curtain limits the speed of affected units.
  • Flamethrower's Flame Tower requirement can now be substituted with Radar Dome. Increased damage vs infantry.
  • Thief is now uncrushable when moving.
  • Tesla Track no longer requires Tesla Coil.
  • Tesla Tank's Tesla Coil requirement can now be substituted with Tech Center.
  • Desolator's Chem Tower requirement can now be substituted with Tech Center.
  • Increased Yuri mind blast damage vs buildings. Corrected auto targeting when in attack anything stance.
  • Increase Dog vision and cloak detection radius slightly.
  • Increase Floating Disc HP from 60k to 65k. Increased speed from 56 to 60. Increased vision by 1.
  • Corrected Eradicator damage.
  • Increased Atomic Reactor HP from 100k to 110k.
  • Increased Sukhoi projectile speed.
  • Floating Disc & Kirov will be disabled rather than killed by EMP.

GDI

  • EMP Missile has 3 concentric areas of effect which disable for 24/12/6 seconds (rather than 2 that disable for 24/12). Added target radius indicator.
  • Increased Supply Drop Zone income to $1k per 60 seconds. Reduce price to $1k.
  • Improved Guard Tower projectiles so they track the target.
  • AA Gun requires Weapons Factory instead of Comms Center.
  • Changed EMP Missile Launcher armor type to be the same as other minor superweapons.
  • Increased Jumpjet/Bombardier speed from 99 to 108. Increased facing tolerance.
  • Removed infantry target priority from Bombardier.

Nod

  • Replaced Marked air drop with Subterranean Strike.
  • Acolyte/Templar Obelisk requirement can now be substituted with Temple of Nod.
  • Reduced Comanche & Stealth Tank damage vs buildings.
  • Increased Reckoner HP from 30k to 52k. Increased cost from 825 to 1000. Reduced speed from 82 to 60.

Scrin

  • Replaced Reaper Fleet Shields discount with Ichor Seed 20% cooldown reduction.
  • Increased Atomizer cost to 1350. Prevent condition applying to multiple targets from a single hit.
  • Increase Seeker/Lacerator cloak detection radius by 1.
  • Increased Ravager HP to 8k. Increased damage vs light. Reduced damage vs defenses.
  • Increased Enervator damage vs ground targets, reduced rate of fire.
  • Added TankBuster modifier to Hypercharge. Limited the time before charge drains regardless of firing.
  • Increased Banshee damage vs light.
  • Suppression Field highlights the units to be affected.

Fixes/Misc

  • Fixed a bunch of map crashes.
  • Clear TNT on unit being removed from world.
  • Fixed cluster mines causing damage when defused.
  • Fixed Sniper/Desolator % damage to account for prone.
  • Extend IC structure selectable bounds to prevent misclick when attacking it.
  • Corrected AI use of Peacemaker.
  • Add spy detection to tooltips.
  • Fixed Yuri/Mastermind not having detection.
  • Fixed rare Tomahawk crash.

1.02 Combined Arms - Pre Release #1

25 Feb 17:07
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Pre-release

1.02 - Pre Release #1

Features

  • Smart casting for unit abilities (by default only the closest unit to the target will fire & ctrl can be used to force all selected units to fire).
  • New tech structure: Oil Refinery. Grants the owner a 10% production discount. Added to several team game maps.
  • Added button in skirmish/multiplayer lobby to reset options to defaults.
  • Added Fast Regrowth lobby option.
  • Added new IFV/Reckoner turrets: Yuri/Mastermind, Black Hand, Enlightened, Cyborg Elite, Mortars (Cryo/Sonic/Chem), Intruder, Ravager.
  • Overhauled Mini Drone attachment (making them easier to attach and less glitchy).
  • Improved support power targeting visuals.
  • Lowered selection priority for transport aircraft.
  • Added Testing Grounds map.

Balance & Faction Changes

General

  • Reduced Rifle/Minigunner/Warrior damage vs defenses by 20%.
  • Increased tier 1 tank & Tank Destroyer damage vs defenses by 20%.
  • Increased Engineer/Assimilator mine detection range.
  • Reduced basic defense power requirement from 25 to 10.
  • Reduced amount refunded when selling basic defenses.
  • Reduced mine defusal time for Engineers/Minelayers.
  • Commando/Tanya/Boris can now shoot revealed mines.
  • Lowered healing cap for commando units. Takes longer to wear off.
  • Added healing cap to any infantry with 15k HP or more.
  • Added 4 second delay to SEAL C4 planting. Reduce cooldown by 2 seconds.
  • Increased Commando/Tanya C4 cooldown a little.
  • SEAL will no longer auto place C4 in attack anything stance.
  • Reduced Brute attack speed and DPS vs infantry significantly. Reduce speed slightly.
  • Sniper & Desolator will one-shot any infantry.
  • Tech lock duration reduced from 60s to 40s.
  • Reduced mine defusal time from 3 seconds to 2 seconds.
  • Tanya/Commando/Boris can shoot revealed mines.
  • Increased Darkener damage vs buildings slightly.
  • Increased Plasma Turret HP from 4.5k to 4.6k. Increased RoF slightly. Removed inaccuracy. Moved part of damage vs infantry to % damage warhead to better deal with high HP infantry.
  • Increased Laser Turret rate of fire slightly. Increased damage per shot vs infantry. Reduced DPS vs light armor slightly.
  • Increased Guard Tower/Pillbox damage vs infantry, light armor and heavy armor.
  • Increased Flame Tower/Chem Tower RoF slightly.
  • Increased Raider APC damage vs light armor. Reduce damage vs defenses.
  • Reduced Fleet Recall cooldown to 3 minutes.
  • Increased Shock Trooper HP from 7k to 8.5k.
  • Reduced Tesla Track damage vs light armor.
  • Increased Tesla Tank damage against light armor.
  • Increased Desolator damage vs light armor.
  • Increased Interloper damage vs light armor.
  • Increased Shade ammo by 1 and damage from 15k to 17k.
  • Increased Peacemaker cost from 2.2k to 2.4k.
  • Increased Banshee damage vs vehicles.
  • Reduced distance from SD units can be upgraded at.
  • Cyberdog armor to light armor.

Allies

  • New unit: Peacemaker - Heavy bomber available at T3 (Tech Center).
  • New upgrade for Ranger: Advanced Optics - Gives Rangers an ability that extends their vision range for a short time.
  • Reduced SEAL movement speed and lowered cap on healing they can receive in a short time. Reduced HP from 18k to 16k. No longer immune to mind control/chaos gas.
  • New voices for Chrono Prison, Battle Fortress, Mirage Tank and Cryo Launcher.
  • Chrono Tank will prioritize ground targets over air targets.
  • Increased Scout Tank vision from 6 to 7.
  • Increased Chrono Prison damage vs heavy armor.
  • Increased Sniper IFV damage vs vehicles. Concussion requires Raufoss upgrade
  • Added Guardian GI IFV turret.
  • Increased Rifle/Rocket Battle Fortress damage. Reduced range (to same as infantry).
  • Medic in Battle Fortress gives healing aura.
  • USA drops require Barracks/Factory plus either radar or aircraft production (previously required radar).
  • Reverted Nighthawk to normal selection priority. Default stance to Defend.
  • Increased jamming field radius by 1
  • Reduced Turret power requirement to 25.
  • Reduced entrenched Engineer deployment time. Increased radius from 3 to 5.
  • Longbow benefits from Cryo Rockets upgrade.
  • Reduced Chrono Harvester upgrade cost to 1250.
  • Reduced Advanced Ore Processing cost to 750.
  • Reduced Nighthawk HP from 44k to 38k.
  • Increased Veil of War cooldown from 4 min to 5 min.
  • Reworked chill effect to have max 10 stacks (up from 6).
  • Damage penalty removed from IFV cryo rockets.
  • Changed MGG/MRJ to light armor (increased HP from 22k to 25k).
  • Allow spies to disguise as Scrin. Added SEAL/Commissar icons when disguised.

Soviets

  • New unit: Floating Disc - Replaces Kirov for Psi-Corps.
  • New unit: Commissar - T3 infantry that buffs nearby infantry (increases movement and rate of fire).
  • New Upgrade for Psi-Corps: Gattling BTR.
  • Increased damage radius of V3 missiles.
  • Reduced damage and area of effect of V3 missiles when shot down.
  • Yuri will no longer kill slaves when using mind blast ability. Slaves are killed when released, either manually, or by exceeding capacity.
  • Increased turret turn speed of Mammoth Tank & Eradicator.
  • Reduced radiation strength of Apocalypse Tank shells. Reduced damage against infantry with Flak Armor/Hardened Carapace upgrade. Reduced projectile speed. Increased damage vs buildings.
  • New voices for Siege Tank, Sukhoi, Eradicator and Halo.
  • Mammoth Tank and Apocalypse Tank will prioritize ground targets over air targets.
  • Increased Siege Tank damage vs buildings and defenses. Increased concussion duration by 1 second.
  • Increased Tesla Track damage per shot from 13.5k to 14.5k.
  • Replaced Psi-Corps Parabombs with Chaos Bombs.
  • Increased MAD Tank HP from 100k to 120k.
  • Increased Tesla Track damage.
  • Increased Tesla Tank damage.
  • Reduced Iron Curtain damage vs infantry.

GDI

  • New unit: Tomahawk Launcher - Available via research when Bombardment strategy is chosen.
  • Bombardier upgrade now available regardless of strategy.
  • Titan railgun will always pass through target to max range when fired at targets further than 2 cells away. Slightly reduced the passthrough damage.
  • Increased turret turn speed of all Mammoth Tank variants.
  • Increased Disruptor splash damage (mainly improves effectiveness against infantry).
  • New voices for Disruptor, Titan, Juggernaut, Battle Drone, Mammoth Drone & XO Powersuit.
  • Reduced strategy upgrade cost from $1250 to $1000.
  • (H)MLRS, Mammoth Tank and Titan will prioritize ground targets over air targets.
  • Slight increase to Surgical Strike splash damage close to the target. Damage no longer reduced by prone.
  • Reduced Sonic Tower concussion duration vs infantry from 6 seconds to 1 second.
  • Reduced Carryall vision from 10 to 9.
  • Increased Nanite Repair heal per tick from 3% to 5%, reduced duration from 30s to 25s.
  • Increased XO laser damage.
  • Increased Juggernaut cost from $1500 to $2000. Increased range, HP and damage.
  • At elite rank, third damage level used by Vulcan vs ground targets.
  • Increase TOW missile rate of fire and add TankBuster modifier.
  • Increase Bombardier damage vs buildings, reduced vs defenses.
  • Reduced cost of Afterburner upgrade to 750.
  • Increased (H)MLRS HP from 18/20k to 20/22k.
  • Increased Battle Drone cost to 800.

Nod

  • New upgrade for Buggy: Decoy Projectors - Gives Buggies an ability which creates two decoy Flame Tanks (or Heavy Flame Tanks for Black Hand).
  • Chem Warrior gains targeted ability to rush towards their target to close distance.
  • Reduced infiltrator cloak recharge delay.
  • New voices for Comanche, Microwave Tank, Spectre, Venom and Heavy Flame Tank.
  • Infiltrator and stolen tech rework. Unique units for infiltrating each faction's barracks/factory/air structures, tech locked when infiltrating radars/tech centers/T4 structures.
  • . Cryo Mortar unlocked by infiltrating Allied Barracks.
  • . Reckoner unlocked by infiltrating Allied War Factory.
  • . Black Eagle unlocked by infiltrating Allied Helipad.
  • . Cyberdog unlocked by infiltrating Soviet Barracks.
  • . Rhino Tank unlocked by infiltrating Soviet War Factory.
  • . Kamov unlocked by infiltrating Soviet Airfield.
  • . Sonic Mortar unlocked by infiltrating GDI Barracks.
  • . Pitbull unlocked by infiltrating GDI Weapons Factory.
  • . Shade unlocked by infiltrating GDI Airfield.
  • . Chem Mortar unlocked by infiltrating Hand of Nod
  • . Mantis unlocked by infiltrating Nod Airstrip (or Legion Weapons Factory)
  • . Vertigo unlocked by infiltrating Nod Helipad
  • . Cyberscrin unlocked by infiltrating Scrin Portal.
  • . Viper unlocked by infiltrating Scrin Warp Sphere.
  • . Manticore unlocked by infiltrating Scrin Gravity Stabilizer.
  • Increased Heavy Flame Tank cost from 1000 to 1100. Reduced speed from 68 to 60.
  • Black Napalm reload time penalty increased slightly (for both Heavy Flame Tank and SSM).
  • Reduced damage increase for Bikes with TibCore from +10% to +7.5%.
  • Reduced Flame Tank splash damage.
  • Reduced SSM splash radius.
  • Slightly increased Microwave Tank RoF.
  • Slightly increased cyborg conversion time.
  • Reduced Stealth Tank resistance to aircraft slightly.
  • Reduced Venom damage vs buildings (with upgrade no change).
  • Reduced Turret power requirement to 25.
  • Legion bonus changed to 10% discount on stolen tech units.

Scrin

  • New support power: Fleet Recall - Available on Signal Transmitter, teleports Devastators/Carriers/Mothership back to the Signal Transmitter.
  • New upgrade: Hypercharge - Gives Seekers/Lacerators the ability to fire an uninterrupted barrage for a short time, after which their weapons are disabled and their speed is reduced until the ability recharges.
  • Mastermind will no longer kill slaves when using mind spark ability. Slaves are killed when released, either manually, or by exceeding capacity.
  • Increased PAC damage.
  • Increased Greater Coalescence damage/healing radius.
  • Increased Atomizer splash radius.
  • Stormcr...
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