0.74 Combined Arms - Pre Release #5
Pre-release
Pre-release
·
2086 commits
to master
since this release
==== Balance & Units
---- General
- Substantially reduced aircraft crashing damage.
- Helicopters will now always crash vertically (as will PAC/Devastator).
- Reduced Service Depot/Repair Facility/Repair Bay cost from 1200 to 1000.
- Added Paradrop functionality to transport helicopters (Chinook, Nighthawk, Halo).
---- Allies
- Harrier is now able to shoot aircraft.
---- Soviets
- Added Halo transport helicopter (replaces Chinook).
- Added 32 facing MiG and Yak.
- Replaced Boris' summoned MiGs with a single Su-57/T-50.
- Yuri can be deployed to trigger mind blasts on slaves. Slave infantry are killed, slave vehicles have their crews killed (becoming neutral).
- Hind is now able to shoot aircraft.
- Spy plane can be directionally targeted.
- Reduced Katyusha cost to 700, increased accuracy for half of the rockets, slowed rocket speed, increased damage spread, reduced range, damage and reload time slightly.
- Mammoth Tank HP increased from 82000 to 86000.
- Increased Flamethrower HP from 7000 to 9000.
---- GDI
- Warthog is now able to shoot aircraft.
- Mammoth Tank HP increased from 82000 to 86000.
- Titan HP increased from 95000 to 98000.
- Increase Aurora/Warthog damage vs buildings. Reduce Warthog damage vs vehicles.
- Removed death explosion damage from Mini Drone.
---- Nod
- Comanche moved to radar with stealth removed. Now able to shoot aircraft. Can be upgraded with stealth on Temple.
- Increased Flamethrower speed from 49 to 56 and reduced movement penalty from being prone.
---- Scrin
- Mastermind can be deployed to trigger mind shatter on slaves, spawning a mind spark at each location which zaps nearby enemies randomly and applying suppression. Slave infantry are killed, slave vehicles have their crews killed (becoming neutral).
- Tripod HP increased from 74000 to 76000.
- Reaper Tripod HP increased from 88000 to 90000.
==== AI
- Improved AI repairing buildings.
- Improved AI selling.
==== Fixes/Misc
- Production scaling changed so that each additional structure grants the same % increase in production output.
- Upgrading a unit will cause any instances of the old unit in the production queue to be replaced with the new one.
- Howitzer/V2 upgrades instant for Black Hand/Russia as intended.
- Fixed Chrono Prison warping progress bar so it reflects target's current HP.
- Fixed AI Chrono Prison switching targets unnecessarily.
- Fixed crash caused by selected unit tooltip being updated as unit dies.
- Improved Hospital tooltip.
- Fixed Juggernaut able to fire while being warped.