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0.82 Combined Arms - Pre Release #1

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@Inq8 Inq8 released this 30 Apr 16:29
· 1965 commits to master since this release

#### Balance

---- General

  • Tier 4 structures reverted to Wood (Building) armor (100k HP, same as tech centers).
  • Removed husk capture. Mechanics can salvage husks for $100 each.
  • Increased projectile speed of standard cannons (682 to 750).
  • Increased cost of tech centers from 1500 to 1800.
  • Increased base soldier vision to 5c0 (e.g. so rifles can shoot as far as they can see).

---- Allies

  • Increased Scout Tank damage vs heavy armor slightly.
  • Reduce Mechanic cost to 400.
  • Increased concussion duration from Sniper AP rounds by ~1 second.
  • Reduced IFV HP from 28k to 27k. Reduce MG IFV rate of fire.

---- Soviets

  • Increased V3 damage vs buildings and defenses by ~20%.
  • Increased Hind HP from 30k to 32k.
  • Increased Tesla Track damage from 10k to 11.5k.
  • Increased Tesla Tank rate of fire slightly.
  • Increased projectile speed of BTR against ground (520 to 682).
  • Increased standard Sukhoi splash damage.
  • Increased Seismic Sukhoi damage vs heavy armor.

---- GDI

  • Increased X-O Powersuit laser rate of fire slightly.

---- Nod

  • Reduced Inferno Bombs damage vs buildings and defenses.
  • Increased Spectre price from 1200 to 1350.
  • Reduced Acolyte damage vs buildings and defenses.
  • Increased Venom damage vs buildings and heavy armor.
  • Reduce Mechanic cost to 400.
  • Reduced Light Tank speed (80 to 66).
  • Reduce Shadow Team cooldown from 4:30 to 4:00. Increase vision from 6 to 8 (beacon from 7 to 8). Reduced re-cloaking time.

---- Scrin

  • Moved Feeder Mutation power to Nerve Center (from Tech Center).
  • Slight increase to Corrupter/Leecher damage vs buildings.
  • Increase Leecher HP from 24k to 28k.
  • Increase PAC vision by 1.
  • Increase Buzzer Swarm vision by 3.
  • Corrected Lacerator cost (650) and reduced rate of fire by 20%.
  • Reduced Devourer damage vs infantry.
  • Reaper Tripod gains double charge capacity from Resource Conversion upgrade.
  • Removed passive drain from conversion reserves.
  • Intruder cost reduced to 375. Teleport moved to upgrade. Re-tuned stats.
  • Shields to T3. Advanced Articulators to T2. Increased upgrade time.

#### Misc

  • Added rally point to Hospitals.
  • Fixed Sniper wandering into melee.
  • Fixed Nighthawk not moving into range when attack moving after firing cryo missiles.
  • Chrono Miner teleport sound no longer audible through fog.
  • Some map fixes.