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FilterSpoon
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experimental interface to modify a FilterBlade lootfilter and apply changes on the fly
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core idea: make searching and (batch) editing easier and more efficient
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instead of searching for filter-rules on a group level, you can search for rules on an item base-type level
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rules can be toggled individually, without having to jump between item groups
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when you apply modifications to a filter, the feature will create and apply a separate filter-file, leaving the original filter unchanged
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the
inventory
pixel-check has to be set up for the omni-key to work correctly -
FilterBlade lootfilter stored locally in the default PoE filter-folder
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this feature has its own section in the settings menu and needs to be enabled first (it doesn't currently have any other settings besides this toggle due to time constraints)
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once enabled, shift-omni-click an item to open access the feature: depending on the item's location (inventory vs. stash), the interface will open in one of two spots
inventory stash -
use the drop-down menu to select a base FilterBlade file within PoE's default filter folder, and the search will become available
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the search box is currently limited to searching for specific item base-types but it supports regex, as well as multi-searching via comma-separation
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while the interface is open, you can also (shift-)omni-click items to search for the base-type(s)
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if the keywords used in the search are valid, the interface will list every matching rule underneath the search bar, e.g.:
simple search exact match regex search
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you can right-click the individual item labels on the list to toggle between
visible/hidden
, and rules you modified will be highlighted with a yellow borderbefore after -
if you right-click stacks to toggle them to
hidden
, every stack-count below that will also be hidden -
on the far left, each row has a
hide / revert
button that sets every rule within the base type tohidden
or reverts the rules back to what they were in the original filter
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after changes have been made, an additional panel will be shown on the right that lists which base types and how many rules have been modified
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you can long-click the
current modifications
label to clear the whole list and revert every base type on it -
you can (shift-)click each item on the list to start a search for the base type(s), or right-click them to revert their rules
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this feature is highly experimental, so you should double-check that every modification you apply works correctly
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it is also geared towards mapping, so the search-results only show rules for arealevel 68+ (or those without level restriction)
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the changes you make won't affect drops in sub-68 areas
if there are specific rules for those areas somewhere else in the filter
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this also means double-checking has to be done in maps or the delve mine at arealevel 68+
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modifications will carry over if you change/update the base FilterBlade file
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whenever you get updates from FilterBlade, open FilterSpoon and click the green refresh-button next to the drop-down list: you'll then be prompted to re-apply your modifications
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if the updated FilterBlade filter no longer has a rule you toggled previously, that modification will be highlighted in orange and discarded the next time you re-apply your modifications: for example, if you previously toggled a
3x stack
tohidden
then switch to a stricter base filter that doesn't have that3x stack
rule anymore, your modification will be removed automatically
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batch editing bubblegum currency you're drowning in: while the UI is open, shift-omni-click every type of currency (and shard) you have too much of, then set every rule to
hidden
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batch editing div cards you no longer want to pick up, without hiding the whole tier because there might be individual useful ones within (for SSF or other reasons): while the UI is open, shift-omni-click every type of div card you no longer want to pick up in the future, then set every rule to
hidden
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raising stack thresholds for certain item-groups (e.g. splinters, shards): shown in the how-to section above