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FilterSpoon

Lailloken edited this page Dec 6, 2024 · 2 revisions

Feature Overview

  • experimental interface to modify a FilterBlade lootfilter and apply changes on the fly

  • core idea: make searching and (batch) editing easier and more efficient

    • instead of searching for filter-rules on a group level, you can search for rules on an item base-type level

    • rules can be toggled individually, without having to jump between item groups

  • when you apply modifications to a filter, the feature will create and apply a separate filter-file, leaving the original filter unchanged


Requirements

  • the inventory pixel-check has to be set up for the omni-key to work correctly

  • FilterBlade lootfilter stored locally in the default PoE filter-folder


How to Use It

  • this feature has its own section in the settings menu and needs to be enabled first (it doesn't currently have any other settings besides this toggle due to time constraints)

  • once enabled, shift-omni-click an item to open access the feature: depending on the item's location (inventory vs. stash), the interface will open in one of two spots

    inventory stash
    image image
  • use the drop-down menu to select a base FilterBlade file within PoE's default filter folder, and the search will become available

    image image

  • the search box is currently limited to searching for specific item base-types but it supports regex, as well as multi-searching via comma-separation

  • while the interface is open, you can also (shift-)omni-click items to search for the base-type(s)

  • if the keywords used in the search are valid, the interface will list every matching rule underneath the search bar, e.g.:

    simple search exact match regex search
    image image image

  • you can right-click the individual item labels on the list to toggle between visible/hidden, and rules you modified will be highlighted with a yellow border

    before after
    image image
    image image
  • if you right-click stacks to toggle them to hidden, every stack-count below that will also be hidden

  • on the far left, each row has a hide / revert button that sets every rule within the base type to hidden or reverts the rules back to what they were in the original filter


  • after changes have been made, an additional panel will be shown on the right that lists which base types and how many rules have been modified

    image
    • you can long-click the current modifications label to clear the whole list and revert every base type on it

    • you can (shift-)click each item on the list to start a search for the base type(s), or right-click them to revert their rules


Important Notes

  • this feature is highly experimental, so you should double-check that every modification you apply works correctly

  • it is also geared towards mapping, so the search-results only show rules for arealevel 68+ (or those without level restriction)

    • the changes you make won't affect drops in sub-68 areas if there are specific rules for those areas somewhere else in the filter

    • this also means double-checking has to be done in maps or the delve mine at arealevel 68+

  • modifications will carry over if you change/update the base FilterBlade file

    • whenever you get updates from FilterBlade, open FilterSpoon and click the green refresh-button next to the drop-down list: you'll then be prompted to re-apply your modifications

    • if the updated FilterBlade filter no longer has a rule you toggled previously, that modification will be highlighted in orange and discarded the next time you re-apply your modifications: for example, if you previously toggled a 3x stack to hidden then switch to a stricter base filter that doesn't have that 3x stack rule anymore, your modification will be removed automatically


Usage Examples

  • batch editing bubblegum currency you're drowning in: while the UI is open, shift-omni-click every type of currency (and shard) you have too much of, then set every rule to hidden

    image
  • batch editing div cards you no longer want to pick up, without hiding the whole tier because there might be individual useful ones within (for SSF or other reasons): while the UI is open, shift-omni-click every type of div card you no longer want to pick up in the future, then set every rule to hidden

    image
  • raising stack thresholds for certain item-groups (e.g. splinters, shards): shown in the how-to section above

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