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Item info
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highlights specific item-mods as (un)desired based on your preferences
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adds colored highlighting to mod-tiers, making it easy to spot low/high-tier items at a glance
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shows the drop-tier of unique items, as well as individual and overall roll-percentages
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provides additional information on a given item:
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DPS breakdown for weapons, base-percentile for defensive items
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how base-stats compare to the best possible value within the item-class
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anoint-recipes on anointed jewelry
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required ilvl to roll every possible mod
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optional league-start feature: compares a given item to the one you have currently equipped
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the
inventory
pixel-check has to be set up correctly in the screen-checks section of the settings menu -
for users with non-standard in-game keybinds: go to the
hotkeys
section in the settings menu and do the required configuration -
the item-comparison feature (league-start mode) and shift-click activation require setting up the inventory pixel-check in the
screen-checks
section of the settings menu
- this feature has its own section in the settings menu, with customization and sub-feature options
main UI-elements & user interaction
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screenshot |
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general: | |
DPS breakdown for weapons | |
base-percentile roll for defensive items | |
visualized mod-roll: - click to invert min & max rolls (bottom img)- right-click to reset |
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non-unique items: | |
base-stats comparison to the best-in-class item |
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(un)desired highlighting for individual mods: - click : desired- right-click : undesired- long-click : desired on this item-class- long-r-click : undesired on this item-class |
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unique items: | |
percentile of individual rolls (same as the bar underneath the text) |
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drop tier/class & combined percentile |
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hover over a supported item and long-press the omni-key (default: middle mouse-button) to open the item-info tooltip
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pressing ESC or clicking into the game will close the tooltip
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if the tooltip is already open, a normal press of the omni-key is enough to open the tooltip for the next item (to make it easier to cycle between multiple items)
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the colors that the tooltip uses can be customized by clicking the corresponding fields shown below
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some colors are re-used in certain situations
color use-case tier 1
best-in-class base stat, 99-100% base-percentile, max ilvl requirement tier 1-4
regular eldritch implicits (from embers/ichors)
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implicits and cluster/blight enchants generally behave like normal modifiers, i.e. they can be marked as (un)desired
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the highlighting is more pronounced because these mods affect the item more significantly
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these mods also have their own list of (un)desired modifiers, which means they will not be affected when explicit modifiers of the same type are highlighted
- for example, the
x% increased damage
mod can be highlighted differently depending on whether it's a vaal-implicit or belt-prefix
- for example, the
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the wording on conditional eldritch implicits mods (unique and pinnacle presence) and others is slimmed down for space reasons
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the tier of eldritch implicits is represented by a simple number rather than lesser, greater, etc., which simplifies things a bit (also when using eldritch currency)
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since mods on base jewels are not tiered, a different means of differentiation is required (otherwise every mod is highlighted as T1)
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the tooltip therefore displays a mod's weight which ranges from 100 to 500
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weight is a comparative value that represents a mod's relative probability of rolling on a specific item base
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a mod with a weight of 500 is five times more likely to occur than a mod with a weight of 100
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weight is therefore merely a representation of rarity, not strength or quality
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the cells in the tooltip are highlighted using shades of gray, as opposed to using colors that inherently have associations with good (green) or bad (red)
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if a mod is marked as preferred/desired, the weight-cell will be highlighted as well (i.e. the usual color will be overridden)
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cluster jewels have an extra cell in the top-right that displays the jewel's passives-count (it is highlighted if that value is in the optimal, most cost-effective range)
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the settings menu has an option to automatically refresh the tooltip while applying currency/crafting items
- this option requires the
inventory
pixel-check to be calibrated correctly in thescreen-checks
section of the settings menu
- this option requires the
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how to use:
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hold shift, right-click a crafting/currency item, and then left-click a craftable item to refresh the tooltip
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right-clicking (after the initial currency right-click) will place a red marker underneath the cursor in order to mark an item as
do not vendor
(while vendoring after a map) -
the tooltip will automatically hide after releasing the shift-key
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pressing ESC or clicking into the game (i.e. clicking
accept
while vendoring) will hide the red markers
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the primary use-case is vendoring stuff after a map, or mass-identifying multiple items while mapping (e.g. piles of fractured items)
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enabling this feature will track your equipped items and use them as a point of comparison in the tooltip
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it adds a new section to the top of the tooltip (separated by a thicker gray divider) that shows the main stats that matter the most in the early game
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for weapons, the first line shows DPS and attack-speed values as either percentages (if the currently-equipped item also has that stat) or flat values (if it doesn't)
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for defensive items, it shows life and resists in a fixed order (the most important being on the right)
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underneath that section, the tooltips lists all the stats that are in your
desired
pool that you would lose if you switched to the new item
- this excludes any stats that influence DPS or resistances since the top section already takes care of them
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whenever you hover over a gear-slot in the inventory, a small refresh button will appear in its top-left corner
- long-click it to copy the equipped item and store the data, long-right-click it to clear the gear-slot
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this feature requires the
inventory
pixel-check to be set up correctly in thescreen-checks
section of the settings menu -
once the check is set up, small refresh buttons will appear whenever you hover over a gear-slot in the inventory (make sure the game is focused, and not the settings menu)
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enabling this option will display additional information on a given item's ilvl and base attack/defense stats in the top section of the tooltip
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for weapons, it will display information about base-damage, crit, and attack speed
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for defensive items, it will display information about armor, evasion, ES, ward, as well as base percentile (how close the roll is to the max value of the given base-type)
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this shows the stats of a general's brigandine (STR/DEX body armor):
- its combined armor and evasion reaches 90% of the value on the best STR/DEX body armor (at 100% base-percentile), while the individual stats reach 50% of the best STR and 45% of the best DEX body armor, respectively
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this shows the stats of a cardinal round shield (STR/DEX shield):
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its combined armor and evasion is highlighted because it's the base with the highest combined value among STR/DEX shields
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its ilvl value is also highlighted because it meets the highest requirement of any shield mod
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this information is mostly for farming/finding crafting-bases, but there are additional situations in which it might come in handy:
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if you find a base that would normally be filtered out but wasn't this time because of a certain characteristic (six-linked, fractured, synth implicit, etc), you can check if it's worth investing currency into
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if you want to use a good off-stat item that you just found, this info can help you gauge how much defense you'll lose doing so
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this section also shows the item's base-percentile defense-roll (the one that is re-rolled with sacred orbs)
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anoint-recipes for anointed amulets or rings are also displayed
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the settings menu has a set of various rules/overrides that can be toggled individually
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the names indicate which mods will be affected, the colors which kind of highlighting will be applied
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there is an option in the settings menu that enables an additional column with a mod's ilvl requirement in the tooltip
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this option probably caters more to advanced users rather than the average user because it makes the tooltip display more information at once, which may be confusing or overwhelming
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use-case / explanation:
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some mods are inherently weak even at T1, but the tooltip will highlight them just the same as strong T1 mods
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this option somewhat 'weeds out' these cases and prevents them from being highlighted as good solely based on tier
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this option does not affect base jewels since they don't have any requirements
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