Skip to content

Item info

Lailloken edited this page Feb 11, 2024 · 44 revisions

Feature Overview

  • highlights specific item-mods as (un)desired based on your preferences

  • adds colored highlighting to mod-tiers, making it easy to spot low/high-tier items at a glance

  • shows the drop-tier of unique items, as well as individual and overall roll-percentages

  • provides additional information on a given item:

    • DPS-values for weapons

    • strength of defense-stats compared to the highest values within the item-class

    • base-percentile defense roll

  • optional league-start feature: compares a given item to the one you have currently equipped


Requirements

  • for users with non-standard in-game keybinds: go to the hotkeys section in the settings menu and do the required configuration

  • the item-comparison feature (league-start mode) and shift-click activation require setting up the inventory pixel-check in the screen-checks section of the settings menu


User Interface & Settings

main UI-elements &
user interaction
example
unique items:

1. roll-% of individual mods (same value as the bar under the mod-text)

2. combined roll-%, i.e. how close the item is to being perfectly-rolled

3. drop-tier/category: T0-5, league, limited, uber, pinnacle, boss, vaal, recipe
abyssus, ezomyte burgonet:
image
non-unique items:
  • optional UI-element: red markers that can be placed while shift-clicking wisdom scrolls on items

    • these can be placed via right-clicks while using shift-click activation
  • this feature has its own section in the settings menu, with customization and sub-feature options


General Usage

  • hover over a supported item and long-press the omni-key (default: middle mouse-button) to open the item-info tooltip

  • pressing ESC or clicking into the game will close the tooltip

  • if the tooltip is already open, a normal press of the omni-key is enough to open the tooltip for the next item (to make it easier to cycle between multiple items)


Tooltip Structure

image

  • the tooltip is laid out in a way that moves the most relevant information to the right side

  • thicker horizontal lines are used to divide implicits, prefixes, and suffixes in order to make the item's structure more apparent at a glance

    • these lines also represent certain item characteristics by means of color-coding: white (default), red (corrupted), yellow (25%+ quality), teal (mirrored)

  • the right-most column (purple box) shows colored cells that visualize the item's affix-tiers: high (green) -> low (red)
    • if you see a lot of green, the item's affixes are generally high-tier

    • cells with a # indicate special/untiered mods (e.g. veiled, delve, incursion, etc.)


  • the slim column (blue box) contains cells that indicate your preference towards the mod in question
    • click a cell to apply the T1 color and to mark the associated mod as preferred/desired

    • right-click a cell to apply the T6 color and to mark the associated mod as undesired

    • if you see a lot of green, the item's affixes are generally preferred/desired


  • the top row (yellow box) is optional and shows general information about the item-base, i.e. ilvl and attack/defense stats
    • again, the most important information is placed towards the right

    • the ilvl-cell will be highlighted if the item meets the highest required ilvl for its class

    • individual base-stat cells will be highlighted if the item is the best-in-class for a given stat

    • the percentage-values indicate how close a defense/attack stat is to the best-in-class item of that stat


Colors

  • the colors that the tooltip uses can be customized by means of RGB hex-codes
    image

  • desired highlighting and base-stat highlighting use tier 1

  • class-specific desired highlighting uses FR

  • undesired highlighting uses tier 6

  • class-specific undesired highlighting uses ilvl 52

  • eldritch implicits are highlighted with tier 4 to tier 1 for the regular implicits (the one from the embers/ichors), and a special pattern for the two upgraded ranks (red text on white background, imitating NeverSink's T1 pattern)


Implicits and Cluster/Blight enchants

  • implicits and cluster/blight enchants generally behave like normal modifiers, i.e. they can be marked as (un)desired

    image

    image

    image

  • the highlighting is more pronounced because these mods affect the item more significantly

  • these mods also have their own list of (un)desired modifiers, which means they will not be affected when explicit modifiers of the same type are highlighted

    • for example, the x% increased damage mod can be highlighted differently depending on whether it's a vaal-implicit or belt-prefix
  • the wording on conditional eldritch implicits mods (unique and pinnacle presence) and others is slimmed down for space reasons

    image

  • the tier of eldritch implicits is represented by a simple number rather than lesser, greater, etc., which simplifies things a bit (also when using eldritch currency)


Base Jewels and Cluster Jewels

  • since mods on base jewels are not tiered, a different means of differentiation is required (otherwise every mod is highlighted as T1)

  • the tooltip therefore displays a mod's weight which ranges from 100 to 500

    • weight is a comparative value that represents a mod's relative probability of rolling on a specific item base

    • a mod with a weight of 500 is five times more likely to occur than a mod with a weight of 100

    • weight is therefore merely a representation of rarity, not strength or quality

  • the cells in the tooltip are highlighted using shades of gray, as opposed to using colors that inherently have associations with good (green) or bad (red)

    image

  • if a mod is marked as preferred/desired, the weight-cell will be highlighted as well (i.e. the usual color will be overridden)

  • cluster jewels have an extra cell in the top-right that displays the jewel's passives-count (it is highlighted if that value is in the optimal, most cost-effective range)

    image


Shift-click Activation

  • the settings menu has an option to automatically refresh the tooltip while applying currency/crafting items

  • how to use:

    • hold shift, right-click a crafting/currency item, and then left-click a craftable item to refresh the tooltip

    • right-clicking (after the initial currency right-click) will place a red marker underneath the cursor in order to mark an item as do not vendor (while vendoring after a map)

    • the tooltip will automatically hide after releasing the shift-key

    • pressing ESC or clicking into the game will hide the red markers

  • the primary use-case is vendoring stuff after a map, or mass-identifying multiple items while mapping (e.g. piles of fractured items)


League-start Mode

  • enabling this feature will track your equipped items and use them as a point of comparison in the tooltip

  • it adds a new section to the top of the tooltip (separated by a thicker gray divider) that shows the main stats that matter the most in the early game

    • for weapons, the first line shows DPS and attack-speed values as either percentages (if the currently-equipped item also has that stat) or flat values (if it doesn't)

    • for defensive items, it shows life and resists in a fixed order (the most important being on the right)

  • underneath that section, the tooltips lists all the stats that are in your desired pool that you would lose if you switched to the new item

    • this excludes any stats that influence DPS or resistances since the top section already takes care of them
  • whenever you hover over a gear-slot in the inventory, a small refresh button will appear in its top-left corner

    • long-click it to copy the equipped item and store the data, long-right-click it to clear the gear-slot

League-start Mode: Setup

  • this feature requires correctly setting up the inventory pixel-check in the screen-checks section of the settings menu

  • once the check is set up, small refresh buttons will appear whenever you hover over a gear-slot in the inventory (make sure the game is focused, and not the settings menu)


Base-stats Information

  • enabling this option will display additional information on a given item's ilvl and base attack/defense stats in the top section of the tooltip

    image

    • this shows the stats of a general's brigandine (STR/DEX body armor)

    • its combined armor and evasion reaches 90% of the value on the best STR/DEX body armor, while the individual stats reach 50% of the best STR and 45% of the best DEX body armor, respectively

    image

    • this shows the stats of a cardinal round shield (STR/DEX shield)

    • its combined armor and evasion is highlighted because it's the base with the highest combined value among STR/DEX shields

    • its ilvl value is also highlighted because it meets the highest requirement of any shield mod

  • this information is mostly for farming/finding crafting-bases, but there are additional situations in which it might come in handy:

    • if you find a base that would normally be filtered out but wasn't this time because of a certain characteristic (six-linked, fractured, synth implicit, etc), you can check if it's worth investing currency into

    • if you want to use a good off-stat item that you just found, this info can help you gauge how much defense you'll lose doing so

  • this section also shows the item's base-percentile defense-roll (the one that is re-rolled with sacred orbs)

  • anoint-recipes for anointed amulets or rings are also displayed

image image

Global Rules and Overrides

  • the settings menu has a set of various rules/overrides that can be toggled individually

    image

  • the names indicate which mods will be affected, the colors which kind of highlighting will be applied


Optional: ilvl Requirements

  • there is an option in the settings menu that enables an additional column with a mod's ilvl requirement in the tooltip

  • this option probably caters more to advanced users rather than the average user because it makes the tooltip display more information at once, which may be confusing or overwhelming

    image

  • use-case / explanation:

    • some mods are inherently weak even at T1, but the tooltip will highlight them just the same as strong T1 mods

    • this option somewhat 'weeds out' these cases and prevents them from being highlighted as good solely based on tier

    • this option does not affect base jewels since they don't have any requirements

Clone this wiki locally