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Pull requests: MonsterDruide1/OdysseyDecomp

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Pull requests list

Library/Nerve: Finish implementation
#319 opened Jan 27, 2025 by MonsterDruide1 Loading…
Player: Implement PlayerAnimFrameCtrl
#318 opened Jan 27, 2025 by MonsterDruide1 Loading…
Library/Nature: Implement WaterSurfaceFinder
#317 opened Jan 27, 2025 by MonsterDruide1 Loading…
Library/MapObj: Implement ConveyerMapParts
#316 opened Jan 27, 2025 by Fuzzy2319 Loading…
Boss/BossForest: Implement BossForestWander
#315 opened Jan 27, 2025 by GRAnimated Loading…
item: Implement CoinRotateCalculator
#314 opened Jan 26, 2025 by german77 Loading…
Player: Add PlayerActionSlopeSlideControl
#312 opened Jan 26, 2025 by MonsterDruide1 Loading…
Library/MapObj: Implement VisibleSwitchMapParts
#307 opened Jan 25, 2025 by Fuzzy2319 Loading…
Library/MapObj: Implement SwitchOpenMapParts
#305 opened Jan 24, 2025 by Fuzzy2319 Loading…
MapObj: Implement CapBomb
#304 opened Jan 23, 2025 by GRAnimated Loading…
Util: Implement SequentialUtil
#301 opened Jan 23, 2025 by Naii-the-Baf Loading…
Implement BlinkRateCalculator
#299 opened Jan 22, 2025 by GRAnimated Loading…
Custom linter: add many new checks and features
#260 opened Jan 12, 2025 by LynxDev2 Loading…
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Library/Camera: Implement CameraResourceHolder
#259 opened Jan 12, 2025 by MonsterDruide1 Loading…
Library/Math: Add complete MathUtil.h
#220 opened Jan 2, 2025 by MonsterDruide1 Loading…
Library/Camera: Implement CameraShaker
#219 opened Jan 2, 2025 by MonsterDruide1 Loading…
AllDeadWatcherWithShine
#156 opened Sep 1, 2024 by Wexos Loading…
Enemy: Implement KuromadoMagicBall
#69 opened Jun 5, 2024 by GRAnimated Loading…
lots of AreaObj.* functions
#23 opened Mar 8, 2024 by whaleymar Loading…
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