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Tournament Mode
Person8880 edited this page Apr 4, 2015
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The tournament mode plugin provides a basic system for competitive games. It waits for players to be ready before starting the game, and synchronises spectator team names/scores to all spectators, including those that join late or have to rejoin.
A rough version of the plugin was contributed by GhoulofGSG9.
This plugin only works in Natural Selection 2. It will not load in NS2: Combat.
The default config file should look like this:
{
"CountdownTime": 15,
"ForceTeams": false,
"EveryoneReady": false
}
The file should be called “TournamentMode.json” and should be placed in the directory defined as your plugin config directory (default is config://shine/plugins).
Option | Description |
---|---|
CountdownTime | Sets how long to wait after both teams are ready before the game should start. |
ForceTeams | Sets whether to rejoin a player onto their team if they reconnect. |
EveryoneReady | Sets whether everyone on both teams needs to ready up, or only the commanders. |
Command | Chat Command | Arguments | Description |
---|---|---|---|
sh_ready | !ready or !rdy | N/A | When run by the commander of the team, sets the team to ready. |
sh_unready | !unready or !unrdy | N/A | When run by the commander of the team, sets the team to not ready. |
sh_setteamnames | !teamnames | <Marine Name> <Alien Name> | Sets the team names for plugin messages and for syncing to all spectators. |
sh_setteamscores | !scores | <Marine Score> <Alien Score> | Sets the team scores and syncs them to all spectators. You do not need to run this at the end of a round. |