Autodesk: Fix Loading Large Size Image Crash with hioOpenEXR #3332
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Description of Change(s)
In USD 24.08, the crash when loading an extreme-sized texture returns. The root cause is that now USD uses Hio_OpenEXRImage instead of HioOiio to load the exr images, and there are issues in OpenEXRCore & HioOpenEXR.
This solution is to fix loading large-size image crashes mainly resulting from int overflows.
Related: #3119
Fixes Issue(s)