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v0.7.7

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@Radsterman Radsterman released this 09 Dec 14:50
· 295 commits to unstable since this release

Victorian Flavor Mod Version v0.7.7 Changelog:

This update is save compatible but not recommended due to some changes.

Units on the map no longer use the travel network to get around, instead moving in straight lines between fronts and HQs as it was done in previous versions of the game. This is a temporary fix until we can resolve issues with our own spline network, but it should resolve most remaining crashes that have been occurring since 1.5.

-Added Austrian WWI uniforms
-Added the Seminole on the map at game start, with an event triggering a diplomatic play with the US
-Adjusted the formations, militaries, and generals of the US and Prussia
-Command limit for generals has overall been lowered and the bureaucracy costs for higher ranked generals has been increased
-Greatly increased the maximum amount of barracks and naval bases the AI will strive for based on standing military sizes prior to WWI
-National militias are now proper militias, with the AI wanting a much higher ratio of conscripts to regulars
-"Populating the Americas" mass migrations now support all religions with shared traits rather than just primary religions
-Nerfed 1.5.10 migration changes to work alongside VFM's more frequent mass migrations
-Completing Schleswig-Holstein is now a requirement to start a German leadership play
-Added and adjusted straits around Hokkaido, Araucania, New Zealand, and Hawaii
-Fixed the dynamic names for the Philippines and East India Company
-Fixed not being able to change the PMs for multiple buildings at once
-Fixed Alaska purchase content not recognizing Alaska when it's a subject