v0.7.6
Victorian Flavor Mod Version v0.7.6 Changelog:
This update is mostly save compatible
-Fixed a large number of journals from the mod not appearing
-Added a series of buttons to the UK's Canada and Australia journals that allow the merging of certain colonies or creation of new ones
-Adjusted 1.5 Poland and PLC content to properly utilize VFM states and countries
-Added Polish radicals at game start in a number of countries
-Added a scripted button to trigger a mass migration of Yankee pops to Oregon in the Oregon Dispute je
-The West America expedition now only requires nationalism rather than quinine
-Nerfed the requirements of the Populating the Americas je so that AI countries can actually achieve it
-Re-enabled the ability to acquire protectorates peacefully, to be revised in the future
-Adjusted the amount of construction sectors the AI wants
-Added autonomy levels to VFM subject types to allow for increasing/decreasing autonomy of them
-Added missing armies to Peru, Bolivia, and a number of other countries
-Replaced the Sahel state trait in Mauritania with Sahara Desert to stop early colonization
-Removed a bunch of duplicate localization
-Fixed Cape Colony using the South Africa flag
-Fixed missing game concepts for new subject types
-Fixed missing 1.5 dynamic country colors
-Fixed the AI not properly building ports
-Fixed a series of crashes caused by missing splines
-Fixed crashes caused by Springtime of Peoples content
-Fixed crashes caused by conflicts between VFM and base game South America content