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Modulate SS_MOD_INJECTOR (aka default_diesel_force.wav) on remote actors also #2698

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Mar 13, 2021
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1 change: 1 addition & 0 deletions source/main/physics/Actor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -556,6 +556,7 @@ void Actor::CalcNetwork()
if (ar_engine)
{
SOUND_MODULATE(ar_instance_id, SS_MOD_ENGINE, engspeed);
SOUND_MODULATE(ar_instance_id, SS_MOD_INJECTOR, engforce);
}
if (ar_num_aeroengines > 0)
{
Expand Down