-
Notifications
You must be signed in to change notification settings - Fork 178
New issue
Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? # to your account
Display all 10 user flares in multiplayer. #2729
Conversation
The 'u' flares code was simplified and made similar to code for other flare types. Control numbers clamped to range 1-10, see short explanation RigsOfRods#2551 (comment) or detailed explanation: RigsOfRods#2664 (comment) CODECHANGES: * m_custom_light_toggle_countdown removed, using classic `getEventBoolValueBounce()` - same effect, same delay * disabled `controltoggle_status` in individual flares - replaced by `m_custom_lights` fixes RigsOfRods#2664 see also #32
`ar_flares` made bool. Savegame "lights" is kept as int.
Now tatra custom lights don't open at all, and log spams:
--> #2551 (comment) https://forum.rigsofrods.org/resources/tatra-t813-dakar.145/ |
@tritonas00 I can't reproduce it. Flares seem to work perfectly. I have a freshly downloaded tatra ZIP from your link. |
Have you pushed this update @only-a-ptr? |
With what vehicle? Open the .truck and paste the flares here please. Meanwhile I'll test it. |
With the tatra
|
You're right, reproduced. To explain: with "Lights" set to "only cur. vehicle main lights", the spawner left the |
Continued from #2690
Testing vehicle:
netflare-agoras.zip
goes by hand with RigsOfRods/ror-server#109
closes #2664