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Fixed crash when reloading actor during race #2992

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Dec 26, 2022
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2 changes: 2 additions & 0 deletions source/main/GameContext.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -373,6 +373,8 @@ void GameContext::DeleteActor(Actor* actor)
Ogre::Vector3 center = m_player_actor->getRotationCenter();
this->ChangePlayerActor(nullptr); // Get out of the vehicle
this->GetPlayerCharacter()->setPosition(center);
// Update scene SimBuffer immediatelly to prevent having dangling pointer.
App::GetGfxScene()->GetSimDataBuffer().simbuf_player_actor = nullptr;
}

if (actor == m_prev_player_actor)
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