Update player visibility when changing observer mode #1161
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Description
This PR changes
C_BasePlayer::SetObserverMode
to callUpdateVisibility()
after updating the value ofm_iObserverMode
. This is because the value ofm_iObserverMode
can affect the visibility state calculated for the player (ex. the value ofm_hRender
) whenUpdateVisibility()
is called. Because this call is currently not made, a player's visibility state may reflect having a different observer mode than their current mode, which may cause visual discrepancies.This PR resolves #1160. In particular, this is because this change means that the client player is properly marked as not visible when their observer mode is set to
OBS_MODE_NONE
upon spawning.