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Update player visibility when changing observer mode #1161

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2 changes: 2 additions & 0 deletions src/game/client/c_baseplayer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -632,6 +632,8 @@ void C_BasePlayer::SetObserverMode ( int iNewMode )
// On a change of viewing mode or target, we may want to reset both head and torso to point at the new target.
g_ClientVirtualReality.AlignTorsoAndViewToWeapon();
}

UpdateVisibility();
}
}

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